Stellaris reinforce fleet. Is this a case of the number of ...
Stellaris reinforce fleet. Is this a case of the number of alloys displaying incorrectly? This is a game running without mods. Once your old fleet is empty (or has only 1 corvette in it because you can't drag more) delete it. We need to be able to pick where a fleet is reinforced from, which stations can reinforce, and set precautions about the reinforcement. way better than reloading imho Description Reinforce Fleet Option only uses closest Shipyard Game Version 2. In addition to a bug I previously mentioned on the forums, I've discovered that the "reinforce fleet" button in the fleet manager won't work if you are missing any resources. The "Reinforce Fleet" button is a great way to easily rebuild your fleet while keeping them on the front linesEXCEPT when said fleet gets completely destroyed because you weren't watching the AI fleets carefully enough. Kinda screws up my swarm ironman game, to be honest. The new ships will be sent to your fleet automatically, but will take progressively longer to get there the further the shipyard that made them is, so keep track on which order is sent where. Description Can't reinforce fleet Game Version Verne 2. I'm so fucking sick of this bug, every time I come back to this game the fleet manager just Are you hitting "Reinforce all" from the fleet management screen, or just reinforcing individual fleets? Either of those will queue up replacements for any unfilled slots that the fleet template has. kindof annoying but only takes a moment. i would also propose that a option also be added for AUTO monthly reinforce if under a limit, so lets say your 20-20-20/20 mauler stack thats set to only reinforce Juviniles, is below max juviniles and total max of the "species" that it would automaticly add the number you specified (resourses permitting) to the fleet to reinforce. Even though the names of the individual ships is the same, and doing so puts you over the fleet cap. It seems the only fix is to manually build the missing ships then delete the excess from the fleet management. When I don't use the fleet manager, they aren't even listed there. I can add ships in the fleet manager and create new fleets alright, but the reinforce button is inactive. x Hi guys! I'm on a playthrough right now and all the sudden my reinforce fleet button vanished, and I also can't see the [fleet size/fleet capacity] stat anymore, I should have 4 x (120/120) and 1 x (72/120) fleets. If I manually build a destroyer in a shipyard that works and I combine it with the fleet which will tick up the fleets destroyer count like I expect. Originally posted by Terijian: There is a common bug that makes it so you cant reinforce a fleet that is not actually full. Other than using the reinforce button you need to do it manually Reinforcement bug? So, I know that there's been a bug where sometimes when you go to reinforce a fleet it will make some of the ships, stop, and then say the fleet is a full-strength when it clearly is not. It doubled the number of all of my ship classes, so basically I think the game thought the fleet was empty. I end up with a ton of extra fleets just sitting and not joining the fleet it was meant to reinforce I need 20 fleets to manage the increased crisis difficulty because the fleet cap goes to 280 and you can only fit so much fleet power in one fleet. This occurs even when the fleet being reinforced is in the same system as the shipyard, or nearby in my home territory. By contrast, if I manually build ships and there are fleets in that system with open fleet capacity, the game will just randomly add the ships to those fleets. I dock them all in the capital system for repairs, go to Fleet Manager, and click Reinforce All. Description Reinforce Fleet button chooses the wrong shipyard to build reinforcements [3. So how do I do that? If I manually queue the ships in the starbase they end up in wrong fleets and it’s very annoying. That sounds helpful, but is the time the reinforcements take way too long for Description Reinforce all for biological ships is a mess Game Version 4. Sometimes reinforcing a fleet will order in more ships than what is wanted. Most edicts are unavailable at the beginning of the game and must be unlocked through research or events. 1. I heard there was going to be a rework on reinforcement fleet, ships would directly jump into "missing into action" and go straight to the fleet. 2 (e132)] Game Version [Verne v2. In fleet manager when I use the reinforce all button, it creates a ton of fleets with 1 ir 2 ships in it, how do I prevent this? Fleets are now each their own rally point with the fleet manager. I'll create a fleet like normal, hit the "reinforce button," and the shipyards will start building ships. R5: there's a bug where if I set a fleet to reinforce, sometimes the ships don't actually reinforce, and instead remain in the fleet manager with -1 days until completion. 6. A quick fix might be to give ship designs an incrementing version number (visible or hidden) and IGNORE that version number when calculating whether a fleet is complete / whether a reinforcement is en route / whether the fleet needs reinforcement. Any time I need a new fleet I make it in fleet manager and reinforce it from there. 0. 3. Sometimes, especially after merging two damaged fleets, you can end up with a fleet that is assigned more potential ships than your fleet command cap, so when you hit the reinforce button it builds the number it thinks you want, but then can only assign some of them to the fleet. I am not in any danger that would require quick elder ships. The first one, yes. The button will be greyed out until you buy Move your admiral if any to the new fleet. I have two corvette fleets that are at 50/60 and one cruiser fleet that is 12/15. Appreciate any help! But when I click the button to reinforce in the Fleet Manager it wants to reinforce from several different starbases (I have shipyards there for various reasons, some might be unnecessary but that’s besides the point). It's been a little bit since I played last, and it looks like one of the changes was moving fleet reinforcements from individual ships flying to the main fleet to just the idea of a ship that will be there in some length of time, probably to avoid the ten corvettes you ordered from running into the enemy fleet. Reinforcing close to a regular shipyard while there is a mega shipyard you'd like to handle the reinforcement construction farther away, will cause imbalanced production queues. 1 (22a5) What version do you use? Steam What expansions do you have installed? Do you have mods enabled? Yes Please explain your issue is in as much New system is fucking awful because fleet reinforcement screws up half of the time when your fleet is in battle. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Drag ships from the old fleet into the new fleet. Fleet management is already horrible, this just makes it a complete nightmare. Dec 12, 2025 · The fleet's bombardment and fleet stances can also be set here, as can the fleet's home starbase. Description Reinforce fleet button doesn't work correctly Game Version v3. What the heck is going on? x. I don't have rare crystals tech yet, so of course I can't build things that have a component that needs crystals, but it should at least let me reinforce the missing ships without the crystal requirement. Reinforcing Fleets Bug I have over 100k alloys, and can afford to use 90k to reinforce my fleets, but when ever i push the Reinforce Fleet button in the Fleet Manager, it uses only a few hundred alloys to make 5 corvettes in a single starbase, my homeworlds system starbase. You can trim any ships you don't want from the fleet management screen. 4][67b9] Game Version 3. It really needs an overhaul. The big "Reinforce all" button is greyed out and the smaller "Reinforce Fleet" button says "No valid shipyards to built from", how they are no valid shipyards to built from ? The enemy didn't Hey all, I just can't seem to understand or trust this button. Though when i use the reinforce button it autobuilds them as elder, are there mods out there that allow me to use the reinforce button to automatically queue juvinile construction? The target fleet gets blocked for whatever reason or was dragged into a fight (causing them to become uncommandable for the duration), and reinforcements either cannot reach the target or cannot merge properly. The 'reinforce' fleet button is greyed out, so it seems the game believes that fleet is already reinforced while also showing that it's at half strength Is this a known issue? How can I solve it? What is the workaround? (btw I saved and reloaded my game. 2 (e132)] What version do you use? Steam What expansions do you have installed? All of the above Do you have mods enabled? Yes I have 25k alloys, yet it refuses to let me reinforce my fleet with the above message displaying. Edicts are empire -wide decisions that are enacted by spending resources or paying a monthly upkeep. Reinforcement is good if you need to build your ships right away "while" you are in combat or if you deemed that you will may need them for future combats. "Reinforce all From my experience, if the destination fleet is in combat the moment reinforcement is build or finish the reinfore teleportation, it will interrupt the process and create new fleet for the reinforcement How to avoid this: avoid the "reinforce fleets" button. Starting in 3. You can fine-tune the fleet composition in the fleets tab, and then just press "reinforce" to send an order to all available shipyards. . At first I thought i heard wrong, but now I can say it: DON'T The implication of such mechanics So I adjusted one of my fleets to have space for about 20 new ships and tried to reinforce it. I end up with a ton of extra fleets just sitting and not joining the fleet it was meant to reinforce I don't understand why I can't reinforce my fleets. I should have corvettes popping into a battle to reinforce when they will inevitably just die. Or use the reinforce but immediately cancel nearly all of the ships in the queue, so that some ships from one shipyard finish before any others. But instead of all going into the same fleet No mods, for some reason EVERY time I play I have an issue with the fleet manager. 2-4389 What version do you use? Steam What expansions do you have installed? (bonus bug report, the "all of the above" checkbox didn't work)(I have Part ten of my Stellaris Beginner's Guide covers military ship design, the fleet manager, the reinforce fleet button, fleet stance, naval capacity, and more. I absolutely use fleet manager and can't really imagine not doing that. For the most part I make the exact same fleet template in the fleet manager, but even if I only reinforce from the fleet manager it has issues sometimes. 6 What version do you use? Steam What expansions do you have installed? Plantoids, Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant The fact that the ship designer auto-updates really doesn't help this issue. A workaround is to build one ship for each fleet first, then hit reinforce. 4 What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack Splitting a fleet and recombining allows you to reinforce again, but this causes the fleet ship total to exceed the fleet command limit, because any ships that were being constructed as reinforcements are added to the total. Reinforcing along bypasses may produce excessive MIA times. This is especially an issue with beastmaster builds, as voidworms merge into troikas and make the fleet management window inaccurate. Shipyard receives this order, but doesn't cancel the previous 8 that are already under construction. the reinforce is cancelled, leaving the now shown numerous single-ship fleet drifting through space Above should be the usual scenario. Description "Reinforce Fleet" function seems to ignore the mega shipyard Game Version Lem 3. " when that isn't true. Fleets disappear, ,Allied Fleets moving to reinforce mine disappear in the middle of systems, take months to respond, move to reinforce, and then disappear again. Though the fleet manager window tend to be a little less chaotic from what I've seen, I always reinforce manually. Reinforcing while the shortest path between shipyard and target fleet is unsafe will produce solo fleets. Finally, the military fleet UI has the reinforce, split, reorganize, upgrade, and repair buttons. In my current game, I had a fleet at full strength, but the button was available. My fix is just to transfer all the ships to a new fleet and fix the numbers in manager. I can't seem to get them to reinforce with the button, and one new fleet I created wouldn't reinforce at all. Why is the "military power" number for your fleet sometimes yellow, and sometimes red? : r/Stellaris r/Stellaris Current search is within r/Stellaris Remove r/Stellaris filter and expand search to all of Reddit Just that. What is wrong with this function? The reinforce button lights up again. The minimum fleet size to create a mercenary enclave is 50, but is there any benefit to creating them with larger fleets, or is that a waste of resources? I know mercenary fleets reinforce, but don't really understand the mechanics by which that Have you noticed that if you are playing as the Crisis and you have mixed fleets with both Crisis ships and normal type ships the Reinforcement button will not produce any normal ships until it has produced all the required Crisis ships first? This has the INFURIATING result of not being able to reinforce your fleets when you are out of minerals. 1 (65d2) What version do you use? Steam What expansions do you have installed? All of the above Do you have mods enabled? No Please explain your issue is in as much Description Reinforce Fleet - Produced ships not merging with fleet [Verne v2. 10, I've been having a tough time using the fleet manager to build fleets. The first issue is that the shipyards don't get an even distribution of queued ships at all. Even if you have a fully reinforced fleet, once you upgrade your ship desgins, the game no longer recognizes the ships you already have as being part of the fleet composition you have set up. Check the actual fleet composition, it may differ from what the fleet management screen shows. 4 What version do you use? Steam What expansions do you have installed? All of the above Do you have mods enabled? Yes Please explain your issue is in as much I have been playing with bioships, I recently dispatched some pirates and lost a few ships. You don't have enough resources to build reinforced the fleets you have put together. Fleets always show at full strength. Goto the transfer ships icon, transfer all ships to a new fleet, reapply what types you want in each category then hit reinforce As usual its a bug which I highly doubt Failadox Interactive will ever bother to fix The reinforcement system is awful. Plenty of shipyards in my empire and alloy but the reinforce fleet button is greyed out and says I don't have shipyards available. The other thing is upgrading. I created a new fleet in Fleet Manager, assign it to the station near Mega Shipyard, hit 'Reinforce' andit start building ships at the other border of my empire, completely ignoring the shipyard that can finish the order in one round. However, when I but alloys I can. When I go to fleet management, it tells me, "No Fleets are in need of reinforcements. I've set how much a fleet should have in the fleet manager > hit reinforce fleet to fill out what I don't have then. Edicts are automatically canceled if the empire runs out of the required resource. But i have 32 Starbases each with one shipyard So when you look at the Fleet Manager, you'll see Fleet A still showing "Need 8 ships for reinforcement", so you click that again. I have a 29/50 fleet of just destroyers and corvettes. Doing this from both the fleet's menu and the fleet manager creates a new fleet with one ship for each one, and they just sit at the shipyard after completed. No luck. What's the point of this goddamn reinforcement then if i can't rely on it during the war? Let's say I have 6 fleets, and all of them need reinforcement. I don't see anyone else talking about this bug. The capital system gets 24 Battleships queued, while my Mega Shipyard only gets 18. Go into the fleet manager for the new fleet and if the desired count for the ships you drug over is less than the current count change them to be equal. so I clicked it to see what it would do. In your fleet manager, the fleet you have selected doesn't have any other ships the the fleet itself for it to need to be reinforced. I can't reinforce because it queues up a bunch of -1 days builds that don't correspond to anything and take up a slot in my fleet along with some of the command limit. Jan 21, 2022 · Hi, When I use the FM to Reinforce a fleet it build ships in a lot of different ship yards, sometime later I get an alert saying they are in transit and will return in a few months, but I can't see them anywhere on the map nor are they listed in Sep 27, 2025 · How to deal with broken Fleet Reinforcement system? Have you noticed that if you are playing as the Crisis and you have mixed fleets with both Crisis ships and normal type ships the Reinforcement button will not produce any normal ships until it has produced all the required Crisis ships first? The "Reinforce Fleet" button is a great way to easily rebuild your fleet while keeping them on the front linesEXCEPT when said fleet gets completely destroyed because you weren't watching the AI fleets carefully enough. In the fleet menu, you should be able to restrict which shipyard you want to reinforce your fleet from I was trying to overhaul my fleet and create a bunch of corvettes, so I had my fleets go to the mega-shipyard, updated the fleet manager, and selected reinforce fleets. The design and other details of individual ships can be viewed by clicking the magnifying glass icon. I don't know what happened that caused this, if it is a weird hotkey or a bug. 3nn9, skz7, 8bt7l, 5enj, zxjus, 5dlgp, uk9hej, ddgms, 0ggqt, abdr,