How to get mouse input in unity

the Main Camera object). Input. GetMouseButtonDown (0) Jul 13, 2014 · This is now part of a series: [Part 1] How to make a configurable camera with the new Input System: Learn the new Unity Input System (currently in preview) while creating a configurable camera that can be used in your game. 0); The order is x,y so it's width,height. steampowered. using See full list on blog. You’ll see a list of default inputs already set up, you can add to the list by increasing the Size value (like you would with an Array) Create or reuse an existing input. Upgrade it as below. acceleration. rectTransform. Add skyboxes in your project. The value is zero when the mouse scroll is not rotated. y = Screen. GetAxisRaw("Mouse X") * sensitivity. GetAxis("Mouse X") and Input. The following script should rotate your object according to mouse position, using UnityEngine; using System. This tutorial demonstrates how to get a button or a key for input in a Unity project, and how these axes behave or can be modified with the Unity Input manager. leftButton. Use Key / Mouse Button for any kind of buttons, Mouse Movement for mouse delta and scrollwheels, Joystick Axis for analog joystick axes and Window Movement for when Jun 28, 2022 · Learn how to get the mouse position in Unity in this easy to follow video tutorial. this. Each return float values of -1 to 1. You don't have to use logic and A && B for the case when two keys are pressed at the same time, just define A and B case separately, and when both are called, the changes are applied sequentially, but very quickly, so quick that no one can detect such sequence, which meet your requirement. Vector3 mousePosition = Event. To update scripts that use the Input Class to get the mouse position to work with the new Input System, you’ll need to replace Input. Oct 14, 2013 · See here for helpful UI information on variable resolutions. I created the input actions to get 2 actions: Move(Value, Vector2): bound to mouse position and touchscreen primary touch position Select(Button): bound to mouse left button and touchscreen press I created this listener but i can’t find a way to generically get the click/press position when i get the Select action public void inputEventListener Oct 6, 2021 · mousePos = Input. public void OnMouseOver () {. 1. height/2. current. rekatha said: ↑. Vector2 referenceResolution = canvasScaler. position. Set Behavior to “Use Unity Events”. In this video I will show you how to set up the Unity project to use the new input system and how to migrate from old to new unity input system code wise. All the parameters that have a = something are optional so you don't need to put something there if not required for your purpose. Select the brick wall image in your storage and click the "Import" button. Vector2 mouseMovement = new Vector2(Input. ReadValue()*Time. Thanks in advance for your help! Jun 13, 2013 · Yes, you are right. {. Code (CSharp): Vector2 UnscalePosition ( Vector2 vec) {. Previous: GetButton and GetKey Next: OnMouseDown. 4- Open Input Debugger and click on Options -> Simulate Touch Input From Mouse or Pen. GetButtonDown and Input. In the old input system it was already setup as “Mouse X” and “Mouse Y” Sep 30, 2020 · Input. GetMouseButtonDown(0) returns true only on the frame that the user actually clicked the mouse (or finger) down; if you are seeing your log running multiple times, it's because you have your script on multiple objects running at the same time. x, Input. Go into Edit -> Project Settings -> Input and check the settings for the Mouse X / Mouse Y axes. This shows the list of the current buttons you have. ReadValue(); Or just bind it all in a single action. // Update is called once per frame Dec 18, 2017 · The problem is, it only read when mouse is moved. private RectTransform rectTransform; void Start () rectTransform = text. I have the following method that I use to change Input. Then, you click the little plus button and select "Add Binding with one modifier". Setting up the new input system is a topic in itself. // 2) rotated 90 degrees around Y axis. Mice are based on the Pointer layout. Create a new Action map by clicking on the + sign in the Action Maps tab and name it as “Player_Map”. width/2. It is normally there by default already, with 'Mouse X' and 'Mouse Y Mar 23, 2007 · 6. If not, add it by right click. y. inputactions asset, create a new action and bind it to the mouse click: Next, if you don’t already have one, add a PlayerInput component to a GameObject in your scene. OnGUI, however, and there's apparently no such thing as EditorWindow. transform. 3- Now you will be able to see input debugger under Window -> Input Debugger. ScreenToWorldPoint( p); testGameObject. GetAxis(“Mouse X”)” and “Input. GetButtonUp instead of the KeyCode. (Read Only). Aug 30, 2020 · If i understood correctly You could make a global bool variable such as public bool MouseIsDown = false;, within the Update() You can put your code with a check on mouse button Jan 17, 2019 · Looks like Input. How to "get axis" based input for your games in Unity and how these axes can be modified with the Input manager This tutorial is included in the Beginner Scripting project. Double click on the input action to open the Input action editor. See in Glossary, augmented reality Augmented Reality (AR) uses Jul 31, 2018 · Input. GetMouseButton, and Input. mouseScrollDelta. Panel’s anchors are set to its four corners. 3. Next you need to respond to the input action and check if your input is seen by the UI Feb 27, 2016 · Calculating factorized mouse movement ­. // and the Home button is in the right hand. Mak Mouse support. Then click the little triangle to open the dropdown list of Aug 29, 2021 · 1) When your game is 2D in unity it is still in 3D, just the camera is looking directly at your scene (from the top or from the side) 2) When you use "Input. Set the PlayerInput component to use your inputaction asset. position = new Vector3(10, 0, 5); Or you can add a vector to an object’s position, to move it by a set amount in a specific direction. currentDrawingSceneView. Like this: // Moves an object to the set position. Sent when the user presses a mouse button. ReadValue() (remembering to also add the using UnityEngine. Make sure that EventSystem exists in your project's Hierarchy. Basically I just want to store the position of a click (desktop) / tap (mobile), that's it. touches to collect data about touch events (on supported devices). anchorMin = new Vector2(0,0); Feb 9, 2020 · However when you choose regular binding you can only select on the X or Y axis. com Description. Apr 30, 2020 · There is a workaround method that works as a transition stop-gap while you rework your logic to the new Input System way of doing things. Raycast(). If you know you want your canvas scaled exactly as it is already, you can simply normalize the mouse position to 100 if you want the upper right corner to always correspond to (100, 100). The 2D version returns the value so you write RaycastHit2D hit = Physics2D. y; To get the mouse input event in Unity, we have to create a script attached to your game object. current; Note: The Input System does not currently support: Input from multiple mice at the platform level. This will look something like this: newMousePosition. GetAxis("Mouse Y") has not returning proper values for them and they can't control camera in game. [ Part 2] Listen for the Input System's Action events via C#: Skip the PlayerInput component and register event listeners Sep 23, 2021 · Here is how to get it & setup; 1- Open Window -> Package Manager. Place this code inside the Update () method in a script that is attached to an object inside your game’s scene (eg. GetAxis ("Mouse Y"); Dec 16, 2020 · Posts: 5. public Text text; //get reference to the RectTransform component. Apr 15, 2022 · I have an image attached to the canvas as a child, anchored to the bottom left. Action Type : Value. Of course, a computer must trace a line (cast a ray) into the scene to find out where the mouse click is in Oct 13, 2020 · A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community. isPressed // equivalent to Input. This section of the Unity User Manual provides information about all of the Unity-supported input devices for virtual reality Virtual Reality (VR) immerses users in an artificial 3D world of realistic images and sounds, using a headset and motion tracking. GetAxis ("Mouse X"); float mouseYValue = Input. The GameObject that is supposed to follow the mouse is the "1" inside a circle. position = mouseWorldPos; } A GameObject with this logic in its Update () will move to the mouse's worldspace position when the mouse is held down. logrocket. Oct 17, 2022 · Creating our FPS Input Action. This is frame-rate independent; you do not need to be concerned about varying frame-rates when using this value. To set up your input or view the options for axisName, go to Edit > Project Settings > Input Manager. Refer to the documentation for more information, but in the image you can see I am using a simple button event as a click/tap action: Set up your script. lastMousePosition = Input. mousePosition doesn't give you the average position of all touches, only the position of the mouse (if any), nothing more. Wrote code to position the panel relative to the mouse as the mouse moves around. To edit Bindings, double-click them. You might also want to detect specifically which object (of several) was clicked. c#. ScreenToWorldPoint( context. See in Glossary, to respond to user input in different ways. First, open the Project Settings and select the Input Manager. I know the old system This tutorial explains how to detect mouse button clicks and mouse movement in your game using a C# script. referenceResolution; Oct 24, 2014 · 7. 6 (Beta 20) Scene with Panel UI object. Call this function from the Update function, since the state gets reset each frame. ) Input. GetAxis("Mouse Y") to the new Input System? 10 How to access the click (desktop) / tap (mobile) position using the new input system? Mar 9, 2021 · While this might work, its not a good approach for supporting multiple input devices, since you'd also need to check whether there is a mouse at all, and if there is a controller for example instead, you'd need to retrieve its inputs. Nov 16, 2017 · 1. Unity has a new inputsystem where the old OnMouseDown() {} no longer works. Description. float h = horizontalSpeed * Input. The first, the Click Manager, is used to detect the button input from the mouse and move the object when it’s selected. 2- Install Input System package. Control Type: Vector2. Nov 13, 2017 · Vector3 p = Input. ReadValue< Vector2 >()); while mouse focus on game To edit, set up, or remove buttons and their names (such as "Fire1"): 1. In the Mouse event APIs and in this documentation, the term “mouse” refers only to a physical mouse or a virtual mouse that emulates a physical mouse. Code (CSharp): void OnSceneGUI () {. The “1” mouse button is the secondary button on the user’s mouse, which is usually the right mouse button. Basic Keyboard Input Methods The PlayerInput component. pixelHeight - mousePosition. mousePosition = mainCamera. y + 25); This video gives an overview on how to use Touch from the new Input System through Input action assets and the PlayerInput component, how to simulate touch i Jun 19, 2020 · Set up the input system. This is exactly the type of heavy lifting the new input system does for you. It’s how you make certain buttons, do certain things. ToString(); For like, when I hover the mouse on the very bottom left of the texture, which is a ui image, I get 0, 0 and when it's in the very top right, it's 32, 32. InputSystem namespace). Check on the Auto save check box on the top. The current mouse position in pixel coordinates. x; mouseY = mousePos. gameObject. x = -Input. My mouse hit the road. To query the last used or last added mouse, use Mouse. Oct 13, 2020 · I'm new on Unity Scripting, and I'm trying to make a ThirdPersonCamera, so following this tutorial he can move the mouse up and down, and left and right correctly The script used was posY += Input. GetAxis("Mouse Y")); Vector2 targetMouseDelta = Mouse. Code (CSharp): var moveX = input. If the mouse is idle, Input System won't invoke my mouse callback so my code to read mouse position won't start. The z component of the Vector3 is always 0. Click on the "Import New Asset". Note that a mouse with a center scroll wheel is typical on a PC. 0F; void Update() {. Typically a positive value means the mouse is moving right/down and a negative value means the mouse is moving left/up. worldPosition, both of which are assignable, does not work either. x value is ignored. It will not return true until the user has released the key and pressed it again. Regular scroll turns greyed out and you cannot select it. That doesn't seem to have any effect in EditorWindow. Apr 11, 2019 · 2. mousePositionDelta instead of [ [Input. Start with the GetMouseInput component, expand the Click Input array to include all of the mouse click events you are interested in, and for each of them call MouseRaycast. Oct 27, 2013 · PLEASE READ ALL OF THIS: I need to be able to get the X and Y position of the mouse relative to the center of the screen, but when I use “Input. However the behaviour is just not the same as the Input. The modifier is the thing that will actually trigger the action. And in other forum posts they mention using an InputAction . Then create a sphere in your project. GetAxis(“Mouse Y”)”, it seems to reset and it gives the the position relative to the position of the mouse in the last frame and it’s not very smooth. In the migration guide they mention replacing this with Mouse. g. GetAxisRaw("Horizontal"); float vertical = Input. Locked, since when cursor is locked, the mouse position remains stationary Nov 26, 2020 · In there Unity (legacy) Input System there are a few ways to get mouse scroll wheel input. Create C# scripts and rename the script as a move. y = SceneView. Mar 26, 2013 · As far as mouse input, if you're talking button clicks you can use the similarly named Input. public float horizontalSpeed = 2. "fire" or "jump", instead of the hardware button number. For the list of key identifiers see Conventional Game Input. mousePosition is a Vector3 for compatibility with functions that have Vector3 arguments. mousePosition; Vector3 pos = Camera. More info. GetMouseButtonDown, Input. If the sphere is in line with the mouse but far off the road surface (above or below) then it's probably an issue with the colliders. 13 Apr 3, 2021 · How to convert Input. Divide the mouse position by the total number of pixels in the view (for each dimension), then Feb 25, 2020 · How to Get Mouse Position in Screen Space in Unity - Unity Scripting API Input Tutorial 07=====Follow the link for next video:U How to use the new input system in Unity! I go over installing the package, the different ways to use the input system, and the recommended way!ᐅGet the full Aug 28, 2021 · I tried using " delta x [mouse] " and " delta y [mouse] " to make a fps controller on visual scripting using new input system as i saw in a video but the camera and the player still rotate even if the mouse stops moving. Mar 13, 2020 · Add the MyObject. You can also right-click entries to bring up a context menu, and you can drag them. position or the now-obsolete PointerEventData. May 25, 2014 · The existing mouse delta only returns pixel coordinates, so you have to move your mouse at least 1 pixel to get any delta. Jul 21, 2021 · In this Unity Beginner Tutorial, we'll take a look at the Mouse Input Methods that Unity provides to us :)== UNITY VERSION IN THIS TUTORIAL ==Unity 2020. The problem is that these options detect mouse clicks anywhere in the scene, instead of just on the object: The sample code below will read the mouse movement and display the value in the console. GetMouseButtonUp. mousePosition with Mouse. mousePosition. Mar 21, 2018 · I assume this function will be called in Update() function, which is executed on every frame. Unity defines this as the "1" mouse button, as the mouse button numbering begins at 0. Dependency: Unity's Input SystemUnity Editor Feb 4, 2023 · Hi, i’m using the new input system. The current mouse scroll delta. This method uses two scripts. Create terrain, trees, and water. GetAxis("Mouse X") or Input. ) by using a mouse in Unity Editor. The Input System represents mouse input with the Mouse Device layout that the Mouse class implements. GetMouseButtonXXX functions are designed so that they have a reasonably obvious interpretation on mobile devices even though there is no “mouse” as such. Jan 25, 2024 · TouchSimulator is a simple way to simulate multitouch input (pinch, drag, etc. You will most like need only the start and the direction. Basically, anything that the person playing the game can do in the game. Track your progress and get personalized recommendations. 🎮 Get my Steam Games https Nov 8, 2021 · 🚨 Wishlist Revolocity on Steam! https://store. y; coordinatesText. (The Vector2. transform. This is because the input returned by the new input system when I stop holding the joystick is not zero: Sometimes, there is some Input allows the user to control your application using a device, touch, or gestures. 6. This brings Sep 13, 2020 · 8. 0F; public float verticalSpeed = 2. GetAxis("Mouse X"); Jan 14, 2023 · The correct setup is that you create one action with Action Type Value and Control Type Vector2. mousePosition to canvas space position which I apply to my image as follows. Part of: Beginner Scripting project Previous Tutorial: Destroy Next Tutorial: GetAxis. MovePosition(movement); Welcome to StackOverflow! Please read How to Answer. A single touch on the screen is reported as a left click and the Input. Oct 11, 2018 · If you can't disable attacking for the player, can you make it that when aiming at the trader, the player can't attack him? Use a Raycast when near the trader. Returns true during the frame the user pressed the given mouse button. My Unity version is 5. Expand Axis by clicking the arrow next to it. var mouse = Mouse. Here is a fix. mouseScrollDelta can be positive (up) or negative (down). Returns true during the frame the user releases the given mouse button. Using PointerEventData. isPressed . mousePosition; Mar 21, 2012 · Wuzibu's method was the best for me, but I had some issues with Reflection logging errors in the console in Unity 5. using UnityEngine; Jan 6, 2013 · 979. If you want to check for mouse movement without having to keep track of the mouse position in a variable, you can use the GetAxis function from Unity's Input class. Panel’s pivot point is the center (0. unity-game-engine. Mouse events are always preceded by the corresponding PointerEvent. "<Mouse>/scroll". GetMouseButton (0) Mouse. mousePosition property gives the position of the touch as long as the finger is touching the screen. worldPosition. You can remove the axis composite and just bind directly to Mouse/x and y. mousePosition; mousePosition. This is problematic for FPS/Third person shooters where you want to track very small movements, especially for high DPI mice. After that, when you click on those objects, their name will display on Console. com/courses👍 Learn to make awesome games step-by-step from start to finish. Done! Apr 8, 2018 · transform. The bottom-left of the screen or window is at (0, 0). Again there is input manager abstraction available as well. Sep 7, 2018 · The Input. //If your mouse hovers over the GameObject with the script attached, output this message. NameToLayer("Ignore Raycast"); But if you have other functionality that depends on raycasting, those will be disabled too (unless they are raycasting in Jul 19, 2005 · 109. private Vector3 lastMousePosition; private Vector2 lastTouchPosition; void Update() {. mousePosition] when Cursor. So, one way of doing this is switching the layer of the object to Ignore Raycast. 2. Got it! I've tried having Type "Value" and also tried "Pass Through" as it is what is being used by the default 'UI/Point' with no luck. mousePosition - halfScreen; For joystick and gamepad button presses, consider using Input. PlayerControls. mousePosition;" you get the mouse potion in screen space, not in the 3D world. Example 2. May 20, 2022 · 2. Go to Edit > Project Settings > Input Manager to bring up the Input Manager. Feb 29, 2024 · How to get the mouse position with the new Input System. Oct 11, 2014 · Here is what I have: Unity 4. So if I have an EditorWindow in which I want to implement some custom control, like the pan/zoom controls in Jan 8, 2021 · First, in your . Other input is working fine for them. The top-right of the screen or window is at ( Screen. smoothDeltaTime; edited May 21, 2022 at 10:54. If you put a Collider2D on that object you can then make use of the OnMouse hooks. y; Oct 13, 2018 · If the sphere is not actually aligned with the mouse position/ray, you're probably using the wrong camera. mouseScrollDelta is stored in a Vector2. delta. Mar 21, 2021 · In Unity’s new Input System, Actions connect the physical inputs of a control device with something that happens in the game. GetAxisRaw("Mouse Y") * sensitivity. 0, Screen. layer = LayerMask. Now it's time to wire it all together in the inspector. GetComponent<RectTransform>(); //Set the anchor to Left Below Corner. If you manually type it in using the T on the right it finally works. To convert these to your editor's window, you have to account for the y axis flip, and the extra space around your editor window. lockState is set to CursorLockMode. Here’s how it works… How to select an object without using a Raycast or a Collider. Nov 17, 2023 · Select your Unity version. in the input window make a new action of pointer position and you have to add the input system library to your visualScripting in the project settings then once you have the input system library installed and regenerated go to your script and add a on inputSystemVector2 or something like that i forgot the exact name but you should be Jun 16, 2018 · 3. OnMouseDown. First, you have to open the Unity project. Oct 14, 2021 · This works by setting the Position property of an object’s Transform component to a new position. 5). Also, to have something closer to the old system, you can read out values directly instead of via callbacks. text = (mouseX + ", " + mouseY). GetAxis ("horizontal")/ ("vertical") standard to Unity. Use Input. 2. Here is the code that is setting the position of the panel: public GameObject goToolTipPanel; // Set in Unity IDE. Oct 30, 2023 · Example: Use `Input. When to Use What: Feb 27, 2014 · Posts: 1,779. "); To add or remove Actions or Bindings, click the Add (+) or Remove (-) icon in the header. Dec 1, 2009 · You can use this syntax to set the x and y parts of the Vector2: halfScreen = Vector2 (Screen. The base class for all mouse events is MouseEventBase. // remap the device acceleration axis to game coordinates: // 1) XY plane of the device is mapped onto XZ plane. Then add the following script to it: Mouse click using UnityEngine; using System. mousePosition is read-only, and so is PointerEventData. GetAxisRaw("Mouse ScrollWheel") // Unsmoothed data. Roads has mesh collider. Unity Version : 2021. GetHit, sending in identifying TagSO scriptable objects. The Type should be "Mouse movement" by default, which means its "mouse delta". Whether you're using the old input system or the new Input system, this g Feb 27, 2024 · Here’s how to do it…. GetMouseButtonDown (0) to check for a left-mouse click. float mouseXValue = Input. (Read Only) Input. GetAxis("Mouse X"), Input. dir. Mar 12, 2014 · This function is not called on objects that belong to Ignore Raycast layer. Log("Mouse is over GameObject. Collections; // Detects clicks from the mouse and prints a message // depending on the click detected. To control cursor display and behavior, use Cursor. Let’s name it “FPS_control”. With the method below you can have mouse delta like the same as in the old system: Vector2 targetMouseDelta = new Vector2(Input. Go to the Project window>Right click>Create>Input Action. height - (currentEvent. width, Screen. If you select the Y axis only Scroll Wheel Up will work and again down will not. To edit Actions, double-click them in an Action Map, or click the gear icon on individual Action properties. The Player Input component represents a single player, and that player's associated Input Actions, whereas the Player Input Manager component handles Unity XR Input. 5, 0. According to this thread, it uses WM_INPUT internally, however the values reported in the Input Feb 18, 2010 · Then get your mouse coordinates by using Event. For "Modifier" you use either mouse click or touch contact, depending on what kind of input you need. Code (csharp): Mouse. zero; // we assume that the device is held parallel to the ground. GetAxis("Mouse ScrollWheel") Input. Like this: Mar 23, 2021 · 🌍 Get my Complete Courses! https://unitycodemonkey. GetAxisRaw("Vertical"); Vector2 movement = new Vector2(horizontal, vertical); rb. I want the mouse position on the current screen. pointerCurrentRaycast. Jan 12, 2021 · I created a new Unity project and installed the package for the new Input system. I set the action type to Pass through and the control type to Axis with the left stick [gamepad]. Right-click on the Assets. Jul 30, 2020 · float horizontal = Input. wasPressedThisFrame // equivalent to Input. Collections; public class RotateClass : MonoBehaviour {. The Input System provides two related components that simplify how you set up and work with input: the Player Input component and the Player Input Manager component. Note: You should use Input. FOUND IT! If for you too well the InputManager is not accepting the inputs from the mouse and or not detecting its being used used (ie Control Schemes to know when a KBN or gamepad is used). 3. mousePositionDelta is a Vector3 for compatibility with functions that have Vector3 arguments. halfScreen is used to offset the 0,0 bottom left position into a center position like this: var positionCentered : Vector2 = Input. cs script to every object you want to detect click on it. 0f3 and I can't upgrade to actual version because game's code is too complex. Dec 21, 2021 · This is why Unity provides a robust input API that includes methods to check the status of the keyboard and mouse, retrieve input axis values from a joystick, read accelerometer data, and more. CallbackContext context) {. Jun 25, 2020 · Step 1. Jun 18, 2020 · What would be the simple way to reproduce this behaviour with the new system: Code (CSharp): public class OnMouseOverScript : MonoBehaviour. Code (CSharp): public void OnAim ( InputAction. com/app/2762050/Revolocity/ 🚨 If you're wondering how to use OnMouse Down / OnMouse Enter or OnM Sep 9, 2021 · However, the method of getting a reference to it when the mouse button is clicked is, of course, different. main. y); To do this you'll need to setup your Input Manager (Edit -> Project Settings -> Input) with the following two values; Alternatively, if you want the value to be fixed, (and not Dec 16, 2018 · 2. 5f1. In-game, I might do something like Input. GetAxis and GetAxisRaw may return values less than +/- 1 if sensitivity Vector3 dir = Vector3. camera. From Unity's documentation: Returns true during the frame the user pressed the given mouse button. y property. Log in Create a Unity ID Home Select your Unity version. To do this you will have to make sure that mouse movement is hooked up to axes in Unity's input manager. This will allow your players to interact with the Dec 16, 2016 · 4. GetMouseButtonDown(0)` to detect a left mouse button click in your code, allowing you to trigger actions based on mouse button input. Debug. mousePosition; mouseX = mousePos. It will not return true until the user has released the mouse button and pressed it again. Code-only answers might not be very helpful to OP or future viewers of this answer. . For example: Code (CSharp): Input. Button 0 is left click for a right hand configured mouse, button 1 is right click. position = pos; It works like a charm in Editor but in exe / apk, the GameObject dosn't follow the mouse: Example 1. To get you started, this short tutorial focuses specifically on how to handle keyboard input using Unity. MouseX. button values are 0 for left button, 1 for right button, 2 for the middle button. It will not return true until the user has pressed the mouse button and released it again. Then ensure that in your "Kb and mouse" scheme the Mouse is first in the list. You can get mouse position from Input class for complete example. Examples include moving the player, jumping, firing a gun, etc. Here is the code by the way, it’s supposed to make Adds a scroll wheel and a typical 3-button setup with a left, middle, and right button. These methods allow you to check input state using a descriptive action string, e. height ). You can program in-app elements, such as the graphic user interface (GUI) or a user avatar An interface for retargeting animation from one rig to another. 1. You can use one of these as the parameter "buttonName". sw eq cq xm el il ty rl zx vo