Monk weapon ideas. Monks don't normally get Weapon Mastery in the new rules.
Monk weapon ideas Or you could make custom weapons and ask your DM. Though "any proficient weapon" really defeats the purpose of a MONK weapon type in the first place Well monks are only proficient with simple weapons and short swords so the current scope of monk weapons would not change but now if someone took say weapon master as a monk they could wield long swords without needing Tasha's Dedicated weapon. Second, since the APG errata, Scales of the Dragon is incredibly good for Monk. You need more ideas for roleplay and in world ties. Sort by: Best. Darts are not either of those things so do not qualify as monk weapons. I think this alone makes Dragon Disciple one of If you choose a feat that requires a specific weapon(a spear for Polearm master) or weapon property(the the heavy property for Great Weapon Master) to use (with the exception of needing to be a ranged or melee weapon), you can replace them with a monk weapon or an unarmed strike, as your martial skill allows you to use your body and weapons in Goku fights with a staff that stretches, monks can't use one (tho if a player fits tavern brawler on a monk build, I will consider that pole of collapsing a magic weapon), loads of shonen anime see their cast fighting with oversized weapons, and yet no heavy weapon for you, my pal, shonens often depicts massive all or nothing single attacks The Monk is a melee fighter that specializes in mobility over brute force. Any ideas appreciated. Monk deals totally fine damage especially with the advent of D10 dedicated weapons (80+ percentile where a log of things have less than . The only real benefit to Two-Weapon Fighting is that it allows you to make an attack as a bonus action, but the monk's Martial Arts ability On top of all that you get access to spells like mirror image and shadow blade (which counts as a 2d8 psychic damage monk weapon). x3n0n. Unless you have a rogue Actually a pretty synergistic, but I've never played with them. The galmoured gear that is monk or samurai only will only show up when using that job so it gives the effect of 2 different armor sets. It allows your 18 Str 16 Dex Monk to have the same AC as a Dex Monk would at level 10. Obtaining the right Magic Item can help Monks wield tremendous magical powers or live the Each of these weapons can be any simple or martial weapon that lacks the heavy and special properties. At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are short swords and any simple melee weapons that don’t have the two handed or heavy property. 5 damage difference). History: Decent enough knowledge skill. And then you can use a sword as a Mercy Monk. So early level Monks are incredibly weak and use weapons, but high level Monks are extremely powerful and dangerous characters that usually attack unarmed. Yes you can make salami match TB fist damage: Currently playing a Half Elf Shadow Monk and I’m planning on taking the Weapon Master feat to round up my dexterity and gain some new Monk weapons. You could also look to someone like Neo as a kind of monk with guns or Obi Wan kenobi as a monk with lightsabers. Two-handed weapons Unarmed Attacks use the same damage die as Monk Weapons if your Martial Arts die is larger than the weapon's normal damage. Monks train various weapons. Regardless, feats and effects that benefit two hand weapons apply to this monk-weapon, and monk passives also apply to this weapon even when wielded in two By RAW, Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons), so nothing prevents you from making an unarmed attack while in wildshape, which in turn enable your monk features. I like the idea of the staff master monk but not the way it locks you out of style feats. A monk weapon is shortswords and any simple melee weapon that don't have the two-handed or heavy property. Weapons supplement early monk gameplay, but you can abandon them entirely around 6th level if you're an open hand monk. Well-trained Monks can specialize in using armaments We take a look at Monk weapons in 5e, how they work mechanically, and how to modify existing 5e weapons to make them authentic monk weapons. I would say that Monks could consider this a “simple weapon”, where anyone else would consider this a “special weapon. At sixth It's not a problem for the one advanced weapon you choose because of how Monastic Weaponry and Unconventional Weaponry are worded. The Monk learns an additional discipline at levels 3, 8, The biggest draw of the Kensei is that it opens up some martial For Monk weapons I get inspiration from Soul Calibur series, with characters like Kilik (Quarterstaff), Seong Mi-na (Kensai Monk with Halberd->Naginata), Not every Monk Whip seems like a bad option, no reach for the half of your damage in flurry/martial arts, low damage that puts you even more behind unless you’re level 11+, can’t use it with one of the two good monks (mercy) because again, unarmed/weapon disparity, and kensei is specifically strong because of using d10 weapons and sharpshooter, so not getting either on a whip effectively In 99. Quarterstaff or Spear is often your best choice at the start. I’ve been debating what weapon proficiencies to grab and I’m looking for suggestions. It grants a +3 bonus to attack and damage rolls made with it. Add the feature from Tasha’s cauldron that lets you use any weapon you’re proficient in as a monk weapon. Quarterstaves are the default weapon for Monks in PoE 2, however you can still choose any weapon to obtain any skill for your Monk. A monk is proficient in darts so sure they can use them but they are not considered monk weapons for the purpose of using monk abilities. Really, it summons magical weapons called "The Long Pain fists. "You gain access to uncommon weapons that have the monk trait and become trained in simple and martial monk weapons. Such as Martial Art ability which is a fast flurry of blows, I’m looking for some good ideas for mechanical weapons my monk could have because i will be venturing to a highly mechanical land with my party and have some gold so I want some ideas for custom stuff I could have made for (as long as it isn’t super broken) This thread is archived A weapon-using monk, who's martial arts die replaced the weapon's base damage die, would outdamage a non-weapon using monk significantly. But when you attack something, you will see your weapon then, but not otherwise when you're just walking about. Started with the monk, since the player is having the hardest time. This feat is level 4. In the description for monk weapons it says, "Practitioners say they can project their ki down its length. The monk trait just means that monks can use it with flurry of blows and other normally unarmed-only monk abilities if they have the Monastic Weaponry feat. So what this means is, you can take 1 level of sohei monk dip and if you get weapon training later you can flurry of blows as a full round action with that weapon. Also, aldori defender bonuses don't work with two-handed weapons or two weapons, you should've read the description. But Longswords and Quarterstaves are Versatile, so you can wield them with just one-hand. This is what me and a fellow dm came up with so far. The Monk needs three high ability scores, so other than Variant Human there isn’t usually a good time to take a feat. Currently using shiny Byakko weapon, but maybe others know of beefy, mechanical looking gauntlests as well? Through Martial Arts, a Monk's attack damage using Monk Weapons and unarmed attacks will scale with their level. The way monks are only able to utilise their Martial Arts with simple weapons, which are just worse versions of martial weapons, only supports the idea of a monk that fights unarmed, and does not support the concept of a warrior that can use Ki or similar abilities to enhance martial arts. 3. Higher levels will give you increased damage on a lot of weapons. The only ones that you can argue to be Arent re skins of weapons even encouraged in the phb? It says monk can have nun-chuks or kama, using the weapons tabelt as reference. By Lucas Olah. Properties: Thrown As part of their Martial Arts training, Monks will commonly practice with weapons just as much as they train without them. There are several ways to get the 10 foot unarmed attack. ” Yes, I know that is weird. On top of this, Fists are a fast weapon whereas Bittercut is average, which leads to Fists attacking betwe Not only this, but when they attack using their fists or specific Monk weapons like nunchaku they gain additional attacks. That's it, other than where a Monk subclass changes this - the most notable example being the Way of the Kensei feature, Kensei Weapons. Always always max 4. so you can kind of use whatever. I wouldn’t Dual Wield though, for reasons you touched on. Additionally I allow them to spend an hour meditating with a +bonus weapon to add that bonus to their fists as long as the weapon is on their person. It is pretty clear what is and what is not a monk weapon. 5 had a few cool weapons you could reskin technically Monks are proficient with club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, and sling. Knife of the Undermountain King pairs very well with a roguey monk. If you wanna multiclass, monk / fighter would seem to be the obvious option: e. Then you can freely mix fighter/martial artist/weapon improviser feats at higher levels. Two-Handed can only be wielded with two hands, so, if you have a shield, shortsword or whatever one-handed weapon in your hand, you cannot use a Greatsword or Maul. Monk (x) - Rogue Thief (3) Thief 2x Bonus Actions could make 2x Flurry of Blows possible in combination with Extra Attack feature from Monk at level 5 for a total of 6x attacks around at the 5e Raw cost of 2 Ki points. For monks wielding a quarterstaff fits well with the archetype especially at low levels. melee Weapons that the monk has Proficiency with that don't have 2-handed or Heavy) to have their die replaced. " This naturally got me thinking about homebrew magic weapon ideas, as I couldn't find In this ultimate guide, we’ll deep dive into the world of Monk weapons, exploring official, magical, and homebrew options. The only way to get Mastery on a class that doesn't normally get it is through a feat. World of Warcraft Forums Monk tmog ideas. Advise them to not always stunning strike. Add in a brewmaster staff for neat animations or matching weapons/offhand. There seem to be quite a few good ways to build a monk in the 2024 rules, which is a good thing. The idea of taking another feat just to get more weapons sounds bad, I already want to take way more monk feats than I actually have access to. there are tons of ways magical weapons, bracers, hand wraps, daggers and such can increase the monk's tool kit, JUST LIKE EVERY OTHER CLASS. Now, monks can get more powerful weapons, and a Strength build to boot! If that wasn’t enough, it’s finally time to dump everything and just pump Wisdom with their new This gives the Monk inexpensive ways to use magic without immediately burning through their Ki. 8. Unarmed strikes and attacks made with monk weapons can use Dexterity instead of A Naginata is a curved blade on the end of a staff. . Show All; Hide All - Top - End - #13. Monk Weapons use DEX instead of STR, if your DEX is higher, even if the weapon doesn't have the Finesse trait. Though currently it's bugged and doesn't work when you're only using a single one-handed weapon like you're supposed to. Item Model List; This page represents a section of our Transmogrification guide to item models for Monks and is targeted at readers who do not have Not currently, though you can set your character settings not to show weapons when sheathed. Many of this tradition's features work only with your kensei weapons. You get -2 with a light weapon in offhand. Shadowstep gives auto-advantage, which means if you have a finesse weapon and a rogue dip, you have a reusable teleport+sneak attack that works anywhere except direct light. " These do noticeably more damage than the monk's unarmed attacks, but because they count as ranged weapons and a ton of monk abilities only work for melee weapons they make a lot of other skills obsolete. You usually use fists for extra attacks or your special abilities (for monks, they have ki points you can spend and do fist related things). At low levels, "monk attacks" only do d4 damage, so gauntlets are pathetic. 2024-10-22, 01:55 PM. And it doesn’t particularly need any special abilities or weapons to shine, which makes this a flexible straightforward Jan 14, 2024 - Explore FireDash RedDragon's board "DND monk" on Pinterest. Multiclassing just so you have multiclassed is a bad idea, especially for a class like monk that is best left pure. Shortswords and simple weapons can al Monks are proficient with club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, and sling. Weapons of the chosen types are monk weapons for you. How To Get It: Siege of Orgrimmar Match With: Dread Aspirant’s Gavel Race You're correct, gauntlets are neither in the Player's Handbook, nor is DanDwiki a good source. When you hit unlike in tabletop 5e, any weapon you are proficient with and which does not have the Two Handed properly is a monk weapon. Personally this is the way I'd go as long as you have the stats for it (you wouldn't be focused on spells using your int mod so 13 min for multiclass is okay, and even 14 int would be great). 1. Multiple monk characters in the game use weapons. Not "any weapon", monks are not proficient with all weapons. Theoretically, with the modified weapon being a part of the Monk group, you could take the Ascetic Style feat to treat the weapon as an unarmed strike for abilities. The text from the 'Monk Weapons' definition: "Monk Weapons are melee weapons the Monk has Proficiency with, and which don't have the Two-Handed property. I came across Teantmonk's heavy armor analysis from a few years ago and while the overall conclusion was that it wouldn't really help improve monk damage, I was very interested in the framework, mainly trying to combine Building monk weapon, need ideas to fine tune it for player. Open comment sort Thrown weapons build ideas 5th Edition I just finished umbrella academy and now want to make a character built around throwing weapons like daggers Archived post. Monk weapons Dungeons & Dragons: 10 Backstory Ideas For A Monk d&d. the majority of monk's attacks will be done using flurry of blows and its counterparts, and those are always unarmed and will still benefit from TB, and Well just like everyone else you need fundamental runes for your Explorers Clothes/Gi and Handwraps of Mighty Blows. So for your ranged attacks (using thrown weapons since you can't use a ranged weapon as a Monk weapon) Dagger is light, so can be used with TWF, meaning that you can attack with 3d10+10 from 20 feet away with no penalty. Weapon Mastery would let them get an extra attack in every turn, for example, letting them add an extra 4-7 damage per round over the baseline monk (before accounting for hit chances). You can spend ki to get a +2 on an attack, or to do more damage on one attack. More like a gimped spellcaster. Or MA/Monk first then weapon improviser depending on how you want to flavour your character. You gain proficiency with these TWF gives -4 penalty if your offhand penalty is not light. These weapons are typically very simple with a focus on practicality. Spoilers. Plus, the unarmed combat and Monk weapons (including daggers) fit the idea of DUrge being excellent at taking Praise: -I love the design of this weapon! Your idea to have the charges come back on doing cool monk stuff like successful Dex saves and attacks missing is genius. dice pool will be trumped by class abilities in martial arts (may allow slashing/piecing though) If your natural weapons count as monk weapons (and may also be "magical"), imho, it would still apply the monk damage dice (like d8 "martial arts" vs that d6 claw/horn) While not the most common class in literature, people like Daredevil embody a monk (he’s even pretty religious). Stealth: Essential for a monk. At level 4, you're dealing 2d4+4. Kensei Weapons: This opens up a lot of YouTube Video by CinderBlockSally — DND Monk Weapons. You can choose to do a Stunning Strike as either unarmed or with your melee weapon, and your bonus-action attacks will always be unarmed. You technically can use Two-weapon Fighting while using two monk weapons (assuming they're both light melee weapons), but the ability is pretty redundant alongside the base monk Martial Arts feature. Been running legion s4 glad mog with teebus but kinda tired of it. So one idea I had was to have the staff give 1 ki point that a level 1 monk could use. One big benefit with "Monk Weapons" is that a Monk can still Flurry of blows with these weapons. Whenever you hit with an attack with this weapon, you can Str and Dex monks alike, what late game weapons have you had the most fun with. If enough spells or traps target the monk, they will eventually fail a saving throw Things like Knuckles of the Round, Hyperconductive Verethragna, Shinryu’s Ephemeral Claws, Padjali Knuckles. I liked the idea of playing a welp your campaign is probably long gone and finished by now, but for google adventuresr who wander here, using double weapons is worth it even if you go the tavern brawler route, depending on what the weapons have to offer. D&D 5e monks have good Dexterity saving throws, but that isn't always enough to save them. When We take a look at Monk weapons in 5e, how they work mechanically, and how to modify existing 5e weapons to make them authentic monk weapons. A few builds do use monk-with-weapon, but usually they rely for their power on other elements of the build and the bonus action attack from monk is an afterthought that could be added in other ways. Let's just go over the basics. On a weapon monk, you can look into archetypes like Mauler, Dual-Weapon Warrior I need some cool monk tmog ideas. Not sure if right reddit, because there's alot of dnd reddit. This naturally got me thinking about homebrew magic weapon ideas, as I couldn't find any that already existed. 11 damage with his Fists and 29. Cost: 1 GP. The quarterstaff is likely the most well-known Monk weapon and is a great example of this. Final Thoughts: DND Monk Weapons. This awesome-looking weapon skill is one of the Monk’s most consistently powerful damage-dealers. For example, be a bugbear, be an astral self monk, Ive been trying to look for cool monk weapons but all I end up finding are posts from 4-5 years ago. Here’s my Great Weapon Master Monk build Race: Variant Human or Custom Lineage - to get Great Weapon Master at level 1 Lizard Folk or Minotaur - to have better Flurry of Blows (detailed later) First level: Starting as one of these classes for martial weapons and armour proficiencies. Monk weapons kinda suck and they are almost universally weaker than the Monk's Powerful Fist. Any suggestions? I prefer blunt looking weapons like huge fists/gauntlets over spiky/sharp tipped ones. Nevertheless, it is a viable alternative if you want something other than a puncher or "monk splash just for AC" builds. I had an idea for a monk character who uses a greatsword as their main weapon for backstory reasons. So to me this means, at level 1, i could be a strength based Minotaur monk and use my horns to do 1d6+str Piercing, and make the bonus action strike with them as Heavy Armor/Weapon Monk Build Ideas D&D 5e I've been doing some theoretical character designs, mainly looking at non traditional monk builds. Insight: Great face skill. Chen Stormstout fights with a weapon in Warcraft 3. Religion: Decent enough knowledge skill. After a short rest, you may designate a non-monk weapon to make it a monk weapon. I have new players to a fresh game and am building weapons around the class. Acrobatics: Good for any physical activities and works with your dexterity, unlike athletics. Features granted at higher levels generally build on top of these features. Vestments of the Seven Sacred Seals. I liked the idea of a drunken general who just forgets to use weapons or just prefers to use their fists. Too many monk abilities already use your bonus action. Like, I want to have shooting stars stance, stunning strike, wholeness of body, flurry of manuvers, and twisted forest stance, but obviously have to decide not to take at least a couple of these. See more ideas about monk, dnd, home brewing. The longbow is also a valid choice. Recommended options. An idea of mine would be a drunken master monk who "always carries the shovel around not knowing why" but when he gets drink and let's loose, it's the item he's beat at using when beating the piss out of those around him. A Kensei Monk with some levels in Battle Master Fighter furthers the idea of playing a weapon master: and you just have a lot of resources to up chances to hit, perform fighting flourishes, or be defensive. With the Dedicated weapon optional feature from Tashas, you could just have a whip as a monk weapon. The Classification of "Monk Weapon" is relevant for various other abilities that require one. act 1 does have a monk-specific staff that is quite good for a while though. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Monk weapons with the dedicated weapon ruleset could be anything that didn't have the heavy/2h property, so your best option was a versatile weapon (long sword, spear, battleaxe) held in 2h which would still count like it does for quarterstaff. Handaxe is functionally identical to Dagger baring weight, cost, and damage type A community for fans of the critically acclaimed MMORPG Final Fantasy XIV, with an expanded free trial that includes the entirety of A Realm Reborn and the award-winning Heavensward and Stormblood expansions up to level 70 with Quarterstaffs have the Versatile weapon property, so they can be wielded two-handed for extra damage but they do not have the Two-Handed weapon property, which requires the weapon to be wielded two-handed. Just drop the knife and use your hands. As in monk's don't use ranged weapons or something? But I mean come on, the way of shadow monk is a ninja, they throw knives and are stealthy as fuck. Now, if you're playing an Unchained Monk already, you already have proficiency in "all monk weapons". A TCL dex monk has nearly the highest at Will dpr throughout tier 1 and 2. 92 - 43. For example: a level 9 Monk deals 1d8 damage with a dagger. Or you could make custom Monks can use their very bodies as weapons, with maneuvers that can transform their attacks into devastating blows. Setting you up perfectly to take a half feat at level 4. Monks can use Dexterity for those weapons, even if they do not have the Finesse property. Often associated with fighting monks, the Naginata is also a weapon for infantrymen. Raging Fists. A few ways to buff your monk. What weapons have you had the most fun with? How you found anything that seems to enhance a monks kit? Play an elf, or a Githyanki, so you get a free weapon proficiency. The martial arts feature specifically says monk weapons, which are shortswords and any simple melee weapons that don’t have the two-handed or heavy property. At higher levels damage with monk weapons will increase and exceed the normal weapon damage. Not crucial for a monk, but you might pick up on things that others don’t. Is there anything specifically good for monk in act 1? Like armor or accessories specifically since I’m planning on just using unarmed damage instead of monk weapons. This also gives the Monk a bonus unarmed attack after they attack by punch or weapon. The 2H Quarterstaff is already good enough - actually its crazy OP and Flurry probably makes you better at dealing damage than a Barbarian - but unfortunately other 1H or 2H Monk weapons like the Sansetsukon, Temple Sword, or Seven-Pointed Monks don't normally get Weapon Mastery in the new rules. A quarterstaff is a weapon with the versatile property. Earlier on, I think Phalar Aluve is probably one of the best monk weapons you can get. Then go back to monk, once your martial arts die beats the unarmed fighting style you can take a 4th level in monk and use the martial versitility feature to change the fighting style to something like blink fighting or superior technique Yeah, you have more attacks per round than an unarmed monk; but the unarmed monk gets damage scaling, can use special abilities like Stunning Fist, and has the option of either Dragon or Pummeling Style (Pummeling Charge FTW). Versatile weapons count as Monk Weapons even if they are wielded with both hands. Dedicated Weapon has the following criteria to make a weapon a monk weapon: The weapon must be a simple or martial weapon. Edit: AND steal weapon that’s pretty cool too. For a weapon-based monk, you're looking at either Quarterstaff Master for the die-damage increases and free Style Strikes; or Sohei to use Flurry of Blows with your chosen Weapon Training group plus a mount. Sure, pure martial arts is also big part of monk flavor, but this way players would have the option. My character is actually multicasting, and only has 1 level in monk (4 levels in bard). ) This weapon, which is specifically designed as a monk weapon, consists of a trowel-like tool (called a kunai) attached to one end of a 20-foot long rope. Moon: Gain resistance to cold damage. FFI roughly translated this into their stat growth. If you take the dual wielder feat, you can draw 2 weapon a round. It is a massively powerful ability, but mercy monk with hand of Monks are one of the few martial classes where feats aren’t a universally good idea. the majority of monk's attacks will be done using flurry of blows and its counterparts, and those are always unarmed and will still benefit from TB, and At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-handed or heavy property. Versatile comment is trivial/pedantic. A DM not allowing this More Topics. I’m starting a monk character and in my first playthrough I don’t think I found any monk specific gear aside from one quest related accessory in act 2 and then gloves in act 3. Specially if originally WoW monks had Jab that used weapon animations. Shadow monk, go shortsword. Using two hands, is a 1d8 damage. You can break the curse in the usual ways. If you use one hand, it is 1d6 damage. Don't change that at all! There's enough long rest, short rest crap in the game anyway lol -The evolution of this weapon is a genius idea as well! The Long Pain turns your fists into ranged weapons (sort of). If you want your regular attack (Action, without spending a Ki point) to be unarmed then you can't be holding any weapon. , QMaster 12 / You could be fighter, fighting unarmed, and take weapon improviser feats at level 2, 4, 6. g. Short rests. Those guys definitely use ranged attacks. Sphairai are iconic and look nice, but I never liked how far the grips are from the actual point of impact—the hands should This one is an iconic weapon for a monk and its effect is straight up strong and simple and has 10 charges. So unless you have a feature that requires an attack with a melee weapon (a fighting style or some smites from a multiclass, usually) then a monk holding two daggers will have the same This is a good idea. Spear. The gravedigger I'd make a cleric, probably death or grave, or a long death monk if the shovel could be made a monk Open hand build, go barehanded. I just use the look of the current high level gear but then I glamor monk weapons that cover up bigger arm guards and glamor a samurai helm. It is important to note that many weapons, including the starting Quarterstaff, are versatile, meaning that they can be wielded with two-handed. In 5e, monk weapons can be specialized variants that nonetheless use the game statistics on PHB p. Some sources say any weapon your monk is proficient with is a monk weapon, but some contradict that saying it can't be heavy or 2 handed (but I think they might be getting that from the tabletop). Weight: 3 lbs. About a year ago I added weapon traits to my game, and I gave my monk a feature later on that gives their unarmed strikes the traits of whatever weapon they last attacked with. No need to impose your personal view of what monks should be on others. Since you are Str based and have a free hand grabbing a lifting belt would probably be good for the bonus to athletics checks, that and/or item bonuses to whatever other skills you use. Thanks friend! I was playing with the idea last night and paired it with archer for free archetype. You could always ask your DM nicely if they will Skills. Some ideas I had for him: -eldritch adept with devil sight for darkness shenanigans -weapon master for the +1 in dex, as well as longsword proficiency so he could use that for his monk weapon -lucky -mage slayer -shadow touched with color spray -just asking the DM for two extra ki points What do you guys think? Share Add a Comment. 149. 74 - 46. Guess you could even alter the dmg type if it makes sense, i dunno if one of the types is inheritently better or worse. You can still add your proficiency bonus with them since they are simple weapons and Monks have simple weapon proficiency. Then Martial artist or Monk dedication at 8. That fits Monk perfectly, plus it is partially keyed off Wisdom which is a very relevant save for controlling the Urge. Gain one of the following options. If you're looking for an "Emperor's New Weapon" sort The staff of striking is a classic monk weapon at the very rare rarity. The staff also has 10 charges. So, I know for monks two weapon style lowers recovery time on unarmed attacks since your fists count as two weapons. No RAW way to get free 10ft unarmed attacks, though. Rarely will a monk make less than 3 attacks after level 5. So greatswords are out, but longswords work fine (which is a 1d10 vs a spear's 1d8). you can even multiclass or take the weapon master feat to make things like longswords or warhammers into monk weapons for you. Unfortunately, there are a few things that make this subclass Anyone can use monk weapons. Moreover on monks, kensei monks make every attack with a kensei weapon a magical attack from level 6 forward. For throwing weapons monk, being able to substitute your monk damage die is key. edit: Phalar Aluve not Phalar Alive. Damage: 1d6 Piercing. Does that apply also if I have a single weapon equipped? And if so, does that stack with one handed style? I have a soulblade transcendent and kind of want to shoot a gun in my off hand for range while punching anything in melee Monks do use their fists a lot, but having a weapon adds extra damage for tor your main attack. And all monks can make a attack with their monk weapon as a bonus action if they spend ki on their action. Follow Followed Like Link copied to clipboard You can also re-skin Vestments of the Red Crane is a darker set for Monks. Every weapon that can be used by monk has "Monk Weapon" written right on it. New comments cannot be posted and votes cannot be cast. Now sure you get a lot of extra unarmed attacks as a I need your help with understanding how the rules on versatile weapons as monk weapons. Unchained Monks are proficient with all weapons with the Monk quality, but not all weapons in the Monk weapon group, so taking a feat for the modified proficiency will be necessary. The following table lists some traditional monk weapons and the weapon statistics to use with them. Something like Elven More Topics. Simple melee weapons and short swords, that is it. He can use it in any way that a monk could use an unarmed attack (such as his mercy strikes, flurry of blows, or stunning strike), and spend a ki point to make it change direction midflight (ignoring all cover to an enemy). Gauntlets are a nice way to augment a monk's unarmed strikes, but keep in mind that it forces the character to use their fists for unarmed strikes if they want to profit from the gauntlets. Dragon style would be a great fit welp your campaign is probably long gone and finished by now, but for google adventuresr who wander here, using double weapons is worth it even if you go the tavern brawler route, depending on what the weapons have to offer. The limitations on monk weapons do not mention the versatile trait. Add in no shirt or a neutral/matching colored shirt. This subclass is definitely for you. Weapons can also have abilities put on them to increase a Monk's effectiveness. You must be proficient with it. However, these weapons do not have the A lot of other people in this thread seem to be against the idea of a monk using ranged weapons. Advanced techniques include whirling the weapon, striking with the base as Hi there DaergielTheShy, as you mention in your post, monk weapons are shortswords and any simple melee weapons that don’t have the two-handed or heavy property. 52 with a Legendary Bittercut. The flurry of blows feature allows them to spend 1 ki point to make 2 unarmed strikes as If you love the idea of your monk fighting with weapons as well as your fists. If you're going to make the argument that a two-handed versatile weapon isn't a monk weapon, then you don't get the bonus unarmed strike AND you don't get to use DEX as your modifier AND you don't get to use your unarmed strike as damage replacement. Monks like Warlocks and fighters are classes where short rests massively help them. Also removed the part about it being a good pick because it’s finesse, since Monk Weapons can be any weapon they’re proficient in that doesn’t have the two-handed or heavy properties. View Profile View Forum Path of the Kensei: These are the fundamental features which will define how your character functions. Monks have great action economy which makes marshall a great time. Published Apr 13, 2023. Crane is amazingly powerful and not getting to use it because you'll never have a free hand is annoying. I'm trying to build an axe throwing character and have been researching around to see if I can get more attacks in with Monk but didn't want to take Sohei, looks like only Sohei is able to flurry based on weapon training. Short-swords and simple melee weapons you use are considered monk weapons. Open hand monks are nutty, dealing 1d6+1d4+dex+wis damage at level 6, split between Bludgeoning and your choice of Radiant/Necrotic/Psychic (can be swapped at-will with no action cost). Kensei gets around the limitation (italicized) with a class feature; pick a weapon and it's a monk weapon. Monk can make darts do more damage (I think there is a varient rule that let's you throw a dart as a bonus action if you use a ki point (I think the kensai Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don't have the two-handed or heavy property. YMMV depending on race. Since a short bow isn’t a melee weapon, it isn’t a monk weapon unless dedicated weapon (or kensai features, I As such, Monks were not particularly popular for a fairly long while, offering less armor and weapon proficiencies than other classes; fortunately, they are now more viable, fun, Daggers and hand axes function as tools as well as weapons, so those are what I would start with. Rambling about Elden Ring aside I think it's an okay idea to swing a weapon as a monk without mods and add in weapon based monk subclasses, or just a Dex + Wisdom spell blade that isn't a boring Ranger. But if characters are basically complete at first level, then they have no way to improve. I disagree. Fangs of the Fire Snake plus how it interacts with Hex for fire+necrotic is the closest I can think of but it doesn't swing a weapon. You gain Martial Arts normally only allows Shortswords and Monk Weapons (ie. Half Elf: Superior stats help you start with a 17 16 and 16 in your three main stats. I like the idea that characters start off unable to do a lot of things and have to take feats to get those abilities. The trappings of a great Monk. Can anyone confirm the actual specific restrictions? Really hoping monk weapons aren't limited to just like simple weapons and short swords. Other abilities are Sit by the fire, take a sip of my brew and let us talk of some of the many ways in which a martial artist could unlock their greatest potential. shields, or heavy-hitting weapons, Monks would be As is you'd either need to go the also feat heavy Student of Perfection dedication or a Primal spellcaster to pick up ways to chain this with the Conduct Energy free action and Flurry of Blows and make this work well. A quick calculation tells me that a Monk with 24 Might, Savage Attack, Sneak Attack and Spirit of Decay does 34. Stumbling stance is great already, but with more incentive to boost CHA you can do some great stuff. Listed below are Quarterstaff skills that were mentioned and showcased during the ExileCon Monk showcase: What this means is that wielding any weapons of these types can be used as a Monk Weapon So long as they don’t possess either the Two-Handed Weapon or Heavy quality. Whether quarterstaves are considered two hand weapons with a versatile sub tag, or versatile weapons with a two handed tag just doesn’t matter, man. Darts are not monk weapons. Immune to gain exhaustion from hot weather. And i'm pretty sure somewhere it says that Versatile weapons count as monk weapons. There is a subclass of monk called the kensei that is weapon-focused. Our DM likes unforgiving combat in his campaigns so I don't want to put myself at a disadvantage Monk Weapons in BG3 are specifically any weapon you have proficiency in EXCEPT those with the two-handed or heavy properties. Page 78 of the PHB: "monk weapons, which are shortswords and any simple melee weapons that don't have the two-handed or heavy property" Ignoring the typo where "property" should be "properties" since it applies to both "two-handed" and "heavy", that means the entire list is (with applicable features): Edit2: I actually made a throwing master feat in my game. Monk Skills All Quarterstaff Skills. In addition, Dwarven weapon proficiencies let you two hand a big versatile Dedicated Weapon like a d10 Warhammer which is going to be very nice for your initial damage. Alternatively, So I think this is a new idea. 9% of situations, a monk and natural weapons is a moot point. Aang is a more traditional form of monk and if you want to play a teenage mutant ninja turtle, simply play as a Tortle. If you want 2nd Flurry of Blows, then that means at least monk 11. It looks great on my That’s how it’s meant to work yes absolutely, HOWEVER like I’ve said and other people have confirmed, the UI is constructed such that your default melee attack is: unarmed strike (the action version NOT the martial arts bonus action for Which weapons are best are a way of building in specific archetypes. When making an attack within 20 feet Table of Contents. With these DND monk weapons and tips, your Monk will be well-equipped to face any challenge, and your campaign will be all the more There's literally a master in the peak of serenity who's specialty is fighting with weapons. I'm sick of people acting like its unreasonable to want to With the optional monk feature from tasha's "Dedicated Weapon" you can also set ranged weapons with which you are proficient to be monk weapons, such as darts. Seems fine by me as long as it uses the stats of sth on the weapons table. (I can't take Legendary weapon ideas? 5th Edition Jean-Marc: The monk's war boomerang, it returns to his hand after each strike on anything but a natural 1. I know I wouldn't get the bonuses that I would normally get when using monk weapons but my worry is that I would be relatively useless in combat. Your practice of martial arts gives you mastery of Combat styles that use unarmed strikes and monk Weapons, which are shortswords and any simple Melee Weapons that don't have the Two-Handed or heavy property. Sun: Gain resistance to fire damage. Dedicated Weapon. Gain 2 to dexterity, and push maximum stat to 22. Before level 11 a monk gets With the right weapon, a Monk in D&D 5e can obliterate swaths of enemy forces. Which is a huge leg up for all of your Mercy monk stuff. A friend told me that hes had a lot of fun with Tavern Brawler and Nyruina though i dont feel like it synergizes with the monks kit. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, If they attack with an unarmed strike or monk weapon when they take this action, martial arts feature allows them to make an unarmed strike as a bonus action. And if their Dexterity is higher than their Strength, their Dexterity will be used to determine their Monk Weapon attack rolls and damage. A spear or quarterstaff is optimal for combat at early levels when you are normally only doing a d4 or d6 for damage, so it's good to have one, but if you need to sneak around, you can leave the staff or spear with the rest of the group or hide it and use a different weapon like a But thanks to the Dedicated Weapon feature, now all monks who can get their hands on one of these weapons can make it a monk weapon anyway. It ends up with the same things you've listed above. Dedicated Weapon, Don't get the wrong idea, it is a bonus to the monk's abilities, but it's just not a huge one. But there are plenty of "monk" weapons that Monks can use, or at least use more effectively than others. Whether you’re a player or a Dungeon Master, this guide will equip you with all the knowledge you need. You have to be proficient in it, it must be simple or martial, and it They’re proficient in all simple weapons, but that doesn’t inherently make them monk weapons. Do you have any ideas about building a "weapon monk" that is open hand based? (6+) I really don't enjoy shadow, and four elements, well, it's alright but you don't feel like a martial artist. hwjw ltpej xug jvzyv edcril cqfavk ieplj kxkan nlflz ange