Animal companion pf2e It also learns the advanced maneuver for its type. Size Small Melee [one-action] proboscis , Damage 1d6 piercing Str +2, Dex +3, Con +1, Int-4, Wis +2, Cha +0 Hit Points 6 Skill Stealth Senses darkvision, scent (imprecise, 30 feet) Speed 15 feet, fly 30 feet It can be useful, but very niche. When posting, add a system tag to the title - [D&D5e] or [PF2e], for example. 80 Your companion is a camel or llama Size Medium or Large Melee [one-action] jaws, Damage 1d6 piercing Str +3, Dex +2, Con +2, Int-4, Wis +1, Cha +0 Hit Points 8 Skill Survival Senses low-light vision, scent (imprecise, 30 feet) Speed 35 feet A simple question: does a Ranger's Precision damage from Hunter's edge apply to the first attack on both the Ranger and the animal companion, or only one or the other? Ranger's Animal Companion text states that the animal companion "gains your Hunter's Edge benefits". Your companion is a mindless zombie created from a soulless dead body, be it animal or humanoid. Edit: Savage companions are a little behind, but taking an Indomitable Companion with the Outwit Edge and Magic Hide, you get 10+24(expert at barding)+5(dexterity)+1(light barding)+2(outwit bonus)+1(magic hide)= 43 AC at level 20, 1 behind Martials. If your companion dies, you can spend a week of downtime to replace it at no cost. gg You harness positive energy to heal your animal companion's wounds. Normally, you can advance a young animal companion to a mature animal companion, advance a mature companion to either a nimble or savage companion, and advance a nimble or savage companion into a specialized companion. As a beastmaster, it's possible for you to have more than one animal companion at one time—up to four companions—but only one of those companions, your “active companion,” follows you during exploration and in encounters PF2e Companion Compendia, an Add-on Module for Foundry Virtual Tabletop This module Automates the process of building animal companions, construct companions, and Animal Minion Source Advanced Player's Guide pg. If it's unclear whether a creature can benefit from such an item, the GM decides. An animal companion can't take/activate a consumable by themselves, but you can feed it to them. 0 To advance a mature animal companion to a nimble animal companion, increase its Dexterity modifier by 2 and its Strength, Constitution, and Wisdom modifiers by 1. Example: PC: command animal, boost eidolon Eidolon: move into position. They can also give their companion more than one specialization eventually, where a ranger can only give one, meaning higher stats if you have the room for the feats. Commanding a companion. 0 Your companion is a badger, wolverine, or other big mustelid. All animal companions except for uncommon ones start with either a +2 DEX or a +3 DEX at level one, meaning that their DEX score as a Savage animal companion will be either a +4 or +5. This means the most that a regilar Savage animal companion can get from Heavy Barding is +1 or +2 to AC, as Heavy Barding has a DEX cap to AC of 3. Pathfinder 2e Nexus - Animal Companions Listing - A Free Comprehensive List Of All Animal Companions With Advanced Filtering Chapter 3: Classes / Animal Companions and Familiars / Animal Companions Nimble Animal Companions Source Core Rulebook pg. It's designed for working with non-companion animals, since Companions already don't need a nature check to command them to take actions. a wave order druid may take a water elemental companion). You usually need to pay for animal rentals up front, and if the vendor believes the animal might be put in danger, they typically require a deposit equal to the purchase Price. Savage Animal Companions. See full list on rpgbot. My questions are Companion Items Source Core Rulebook pg. Meaning you can have 2 animal companions as lvl 2 ranger, mature both of them on lvl 4 (rangers can only mature their animal companion at lvl 6, I have to emphasize ONLY THEIR animal companion), and eventually use them simultaneously at lvl 16. I think animal companions are useful for expanding a caster's action budget. starstone. A tabletop role-playing game community for everything related to Pathfinder Second Edition. " I am using Animal Minion Source Core Rulebook pg. So if it's not currently implemented, it's at least something they're working on. Vampiric Animal. ) operate correctly for the player. For example, a bear companion belonging to a level 1 druid and wearing no barding has AC 10 (base) + 2 (DEX modifier) + 3 (trained unarmored defence at level 1) = 15. They also comment on the Ghost option and its potential issues with Anchored Incorporeality. Most animals panic in battle. It becomes a nimble or savage animal companion</a> (your choice), gaining additional capabilities determined by the type of companion. Whereas animal companions normally take a week of downtime to replace if they die. Size Small Melee [one-action] jaws, Damage 1d8 piercing Melee [one-action] claw , Damage 1d6 slashing Str +2, Dex +2, Con +2, Int-4, Wis +2, Cha +0 Hit Points 8 Skill Survival Senses low-light vision, scent (imprecise, 30 feet) Advanced Options Source Player Core pg. The familiar rides around on the Fighter's shoulder Demoralizing his current target and the animal companion provides flanking, extra damage, or mobility. 54 Your animal companion is a large, flightless stag beetle. Hey. Pathfinder 2e Nexus - Animal Companions Listing - A Free Comprehensive List Of All Animal Companions With Advanced Filtering Nov 8, 2019 · By default, an animal companion is trained in barding and unarmored defense, and uses the level of its PC for proficiency bonuses. Apart from the following differences, an undead companion functions as an animal companion , including the limitations to companion items regardless of if they have a humanoid shape. 0 Your companion is a boar or pig. Barding uses the same rules as armor except for the following. An Ulgrem-Lurann has the beast trait instead of the animal trait but otherwise functions normally as an animal companion. 0 Your companion is a wolf or other canine creature, such as a dog. Join us on for more discussion on discord. Immunities : The companion Animal Minion Source Pathfinder #149: Against the Scarlet Triad pg. Your animal companion has the animal and minion traits, and it gains 2 actions during your turn if you use the Command an Animal action to command it; this replaces the usual effects of Command an Animal, and you don’t need to attempt a Nature check. 1 Wild Order 2 Beastmaster Dedication 4 Mature Beastmaster Companion 6 Companion's Cry? Additional Companion? You have some options. The GM might determine a fallen animal companion can be animated as one of the following with the proper create undead ritual. Size Small Melee [one-action] jaws , Damage 1d6 piercing Melee [one-action] claw (agile, finesse), Damage 1d4 slashing Str +2, Dex +3, Con +1, Int-4, Wis +2, Cha +0 Hit Points 4 Skill Stealth Senses low-light vision, scent (imprecise, 30 feet Animal Companions Source Player Core pg. Once you have the PC sheet for the companion made open the new compendium (AC class and ancestries) and drag in the animal companion class (shared by all companions) and the ancestry for your companion. The 2nd benefit is faster progression on animal companion feats like Mature Companion and more. 0 When you advance a young animal companion to a mature animal companion: If your companion is Medium or smaller, it grows by one size. Support Benefit When your vampiric animal senses blood it tears Savage Animal Companions Source Core Rulebook pg. Animal Minion Source Highhelm pg. Size Small Melee [one-action] head , Damage 1d6 bludgeoning Str +2, Dex +2, Con +2, Int-4, Wis +2, Cha +0 Hit Points 6 Skill Survival Senses low-light vision, scent (imprecise, 30 feet) Speed 30 feet, swim 15 feet Animal Minion Source Grand Bazaar pg. You summon a common creature that has the animal trait and whose level is –1, such as those below. Mature Animal Companions Source Player Core pg. Riding Animal Companions You or an ally can ride your animal companion as long as it is at least one size larger than the Your companion is a swift, flightless drake with limited intelligence, less vicious than most drakes but fiercely loyal to you. The Familiar Abilities list includes options to let them use manipulate actions or speak. If an animal knows an activity, such as a horse's Gallop, you can Command the Animal to perform the activity, but you must spend as many actions on Command an Animal as the activity's number of actions. Tactical Maneuvers. Animal Companions Source Player Core pg. 0 Your companion is a horse, pony, or similar equine. 604 4. 0 The Prices for animals are listed both for renting and for purchasing them outright. Size Medium Melee [one-action] body, Damage 1d8 bludgeoning Melee [one-action] claw , Damage 1d6 slashing Str +3, Dex +2, Con +2, Int-4, Wis +1, Cha +0 Hit Points 8 Skill Survival Senses low-light vision Speed 25 feet I haven't run anything on foundry lately but I recall hearing a while back that they were still working on adding better animal companion/familiar support to the PF2e system. Your animal companion becomes Huge, gaining the effects of a 4th-level enlarge spell. Click here for the full rules on Animal Companions. Beastmaster Animal Companions If you're playing a beastmaster, you determine the statistics and abilities of your animal companions according to the rules found here. The approach I take is to build them as a character second character - so that all of the base FG functionality (character selection, combat tracker, tokens, movement, actions (attacks, damage, etc. ~~ You spend 1 minute calling for a different animal companion, switching your active companion for another of your animal companions. This minion would have the Mature/Valet ability that lets it take 1 action at the end of the turn if it wasn't commanded by the PC. Click here to view animal companions in a table. 74 Your companion is a tyrannosaurus, allosaurus, or similar large, carnivorous dinosaur. There's lots of good Animal companions with different niches after all. By contrast, an Animal Companion is meant to be a combat ally or a mount. If you take a feat that would normally allow you to choose to have your companion become a savage or nimble animal companion, you can choose to make it an unseen animal companion instead. They get their companion feats earlier, and heal animal is an awesome focus spell. 0 To advance a mature animal companion to a savage animal companion, increase its Strength modifier by 2 and its Dexterity, Constitution, and Wisdom modifiers by 1. A riding drake has the dragon trait instead of the animal trait, but it otherwise functions normally as an animal companion. 117 2. Air Elemental Uncommon Air Elemental Minion Source Rage of Elements pg. You can purchase special armor for animals, called barding (shown on Table 6–18). 295 2. It's listed so you can find it in the module list by searching for PF2e. Most undead companions are uncommon, typically only available to those with the undead master archetype or an intrinsic connection to the realm of the dead. Effectively you could have up to six actions in one turn. There are plans to look at better incorporating animal companions in the future. The Price and Bulk of barding depend on the animal’s size. You can also spend multiple actions to Command the The 1st one is a 2nd animal companion that you can tag out for your first one depending the situation. 0 You can advance an animal companion, usually due to one of your class feat choices. proficiency. This flexibility is not so easy to accomplish with animal companions, so I don't think it is an easy comparison. 54 Your animal companion is a capybara, a giant rodent common in the forests of Arcadia. For more info, read the section Animal Companions and Familiars in CRB p. Size Small Melee [one-action] jaws , Damage 1d8 piercing Str +2, Dex +3, Con +2, Int-4, Wis +1, Cha +0 Hit Points 6 Skill Survival Senses low-light vision, scent (imprecise, 30 feet) Speed 40 feet Animal Minion Source Core Rulebook pg. It deals 2 additional damage with its unarmed attacks. Increase its Strength, Dexterity, Constitution, and Wisdom modifiers by 1. That might seem like it was an oversight, given that some are trained in Intimidation and don't get too much out of it, but one of the companions in the APG (I want to say ape?) can i You conjure an animal to fight for you. If something has proficiency in a skill it can do actions related to that skill (shove, trip, disarm, etc. Megafauna animal companions are mostly similar to other animal companions of the same category, though they look different, and they have one difference in their upgrade path. As you gain levels, your animal companion improves as well, usually at 4th or 7th level, in Animal Legacy Content Source Core Rulebook pg. Your companion is a large skeletal or fleshy humanoid hand, similar to a giant crawling hand. The number of actions you spend Casting this Spell determines range and other parameters. As far as a quick scan through the Errata, there's no mention of this specific line. 0 Your companion is one of the various species of giant scorpion. It deals 3 additional damage with its unarmed attacks. Size Large Melee [one-action] jaws, Damage 1d8 piercing As for Train Animal, that feat is designed to teach Actions, not grant special abilities. 0 Your companion is a black, grizzly, polar, or other type of bear. I think it's pretty clear that while Paizo seem to have forgotten to clarify regarding haste and slow, the intention is that your minions are meant to get A caster with an animal companion as a mount can skirt around the MAP stacking from both their attacks and their animal companions attacks by using save spells to do damage instead of attack spells. Your animal companion has the minion trait, and it gains 2 actions during your turn if you use the Command an Animal action to command it; this is in place of the usual effects of Command an Animal. Indomitable Legacy Content Source World Guide pg. Increase its proficiency rank for Perception and all saving throws to expert. They work like animal companions in most ways. Size Small Melee [one-action] jaws , Damage 1d6 piercing Melee [one-action] talon (agile, finesse), Damage 1d4 slashing Str +2, Dex +3, Con +1, Int-4, Wis +2, Cha +0 Hit Points 4 Skill Stealth Senses low-light vision Speed 10 feet Animal Minion Source Core Rulebook pg. You restore 1d10 Hit Points to your animal companion. It can still be useful for teaching an animal companions new actions, as an animal companion isn't inherently capable of using more basic actions than what the Command an Animal action allows: Most animals know the Drop Prone, Leap, Seek, Stand, Stride, and Strike basic actions. Riding Animal Companions Source Core Rulebook pg. 0 An animal companion is a loyal comrade who follows your orders. Size Small Melee [one-action] tusk, Damage 1d8 piercing Str +3, Dex +1, Con +2, Int-4, Wis +2, Cha +0 Hit Points 8 Skill Survival Senses low-light vision, scent (imprecise) 30 feet Speed 35 feet Support Benefit Your boar gores your foes. 0 Your companion is a particularly large bat, such as a giant bat. The stats below list a fist Strike, but this can be replaced by a claw or similar option better suited to the creature's form. gg/pathfinder2e or f. Can't really call it an action economy advantage if the animal companion just runs away. For example, electric arc does not have the attack trait and therefore does not count towards your MAP. There's usually less need to use resources to keep a summon alive. Which again, clearly implies that the One Action from Mature Animal Companion is in place of the two actions you get for commanding. Some have special abilities, such as scent. Animal Companions and Summons are Minions, and neither that or the Summoned (page 301) trait mention anything regarding multiple attack penalties (nor does the section on Animal Companions), while the section on Multiple Attack Penalties (typically using the word 'you') implies that it's per unit, to which then the mounted combat is an exception. Your animal companion has the animal and minion traits, and it gains 2 actions during your turn if you use the Command an Animal action to command it; this is in place of the usual effects of Command an Animal, and you don't need to attempt a Nature check. . Training your animal companion in tactical maneuvers can significantly enhance their utility in combat: Positioning: Teach them to understand and execute basic positioning tactics like flanking, which grants advantage to both your companion and allies. This Animal Companion may contain spoilers from the Quest for the Frozen Flame Adventure Path Legacy Content Uncommon Animal Minion Source Pathfinder #177: Burning Tundra pg. 55 Your companion is a particularly large pangolin, such as an ugvashi from Vudra. 145 2. The good news is that, action economy wise, Rangers get a little boost to their companions later on. gg Animals Source Player Core pg. I'm interested in rolling a Dhampir/Fleshwarp for a campaign I'm going to play and was going to have a bat companion for them, but I can't seem to find any rules on how to actually acquire a companion, just a lot of posts on which ones are best etc. 0 An animal is a creature with a relatively low intelligence. 0 When you pick your animal companion, you can choose to have it be a megafauna animal companion. 0 Your companion is an air elemental, such as a zephyr Animal Companions Source Core Rulebook pg. Basically, in a lot of fights you'd be wildshaped and striking alongside your companion. See Special Abilities for more information on these abilities. These items have the companion trait, meaning they function only for animal companions, familiars, and similar creatures. Another benefit of summons over animal companions is that summons are more disposable. 0 You or an ally can ride your animal companion as long as it is at least one size larger than the rider. GM discretion if there's debate. 214 4. g. net A user shares their updated guide for Animal Companions in Pathfinder 2e, based on the latest books and rules. You might want to acquire items that benefit an animal or beast that assists you. 214 Most animals know the Drop Prone, Leap, Seek, Stand, Stride, and Strike basic actions. Strike Companion: move into position, Strike Animal Minion Source Advanced Player's Guide pg. 216 4. 0 You might want to acquire items that benefit an animal or beast that assists you. Animal Minion Source Core Rulebook pg. Nov 4, 2024 · Here are five innovative ways to train your animal companion in PF2E: 1. 0 Your companion is an earth elemental, such as a living boulder or sod hound. Special Vampiric animal companions are particularly attuned to the scent of blood. Would the minion be able to act if the PC is unconcious or dying? Animal companions aren't meant to be a main source of damage necessarily. Size Small Melee [one-action] jaws , Damage 1d6 piercing Melee [one-action] wing (agile, finesse), Damage 1d4 slashing Str +2, Dex +3, Con +2, Int-4, Wis +1, Cha +0 Hit Points 6 Skill Stealth Animal attacks add the animal's Strength modifier to the damage roll, unless it is its only attack, in which case it adds 1-1/2 its Strength modifier. 144 2. You can have only one companion of any kind at a time. 109 Your companion is a breed of mountain goat populous in the Five Kings Mountains. Size Small Melee [one-action] fist, Damage 1d8 bludgeoning Str +3, Dex +1, Con +2, Int-4, Wis +2, Cha +0 Hit Points 8 Skill Intimidation Senses low-light vision Speed 25 feet, climb 25 feet Support Benefit Your ape threatens your foes with Earth Elemental Uncommon Earth Elemental Minion Source Rage of Elements pg. Druid has all their spells of course, which can support their companion well. A very strict reading of RAW would suggest it would be identical, but I would personally argue that there's nothing explicitly saying that you have to keep the same companion, and in fact, certain modules (Fall of Plaguestone) could be argued to say that you can change your choice of companion, since they give I've seen a lot of conflicting information online, anywhere from a player character sacrificing one of their actions to give their companion 3, to it being a 1:1 exchange, to the player needing to spend 1 action to activate the companion's support ability, to the companion getting three of its own actions it can spend alongside its masters turn, which it can then spend to activate its own A tabletop role-playing game community for everything related to Pathfinder Second Edition. To give your Animal Companion actions, you have to spend 1A on your turn commanding the companion. 0 Your companion is an ape or other primate. Normally these are the only items a companion can use A GM can allow you anything, but by RAW, only items with the companion trait. 0 Your companion is a big cat, such as a leopard or tiger. You can replace an existing animal companion with one of these advanced animal companions by releasing your previous companion from service and spending one week of downtime bonding to and training with the new companion. Animal Companions are minions - what this mean is they do not act independently in encounters, and only get actions on your turn. Undead Hand. Awkwardly, they explicitly can't Coerce and seem to always take the penalty for lacking a language to Demoralize. 40 2. Traits : An undead companion has the undead trait rather than the animal trait. Animal Minion Source Advanced Player's Guide pg. Wisdom modifier increases by 2; Strength, Dexterity, and Constitution modifiers increase by 1; It deals 3 additional damage with its unarmed attacks; this damage is fire damage for an efreet-touched companion or of the same type as the unarmed attack for the others An animal companion is never going to replace a party member, but it will be a great supplement to front liners. Rangers can give passive buffs to their Animal Companions that no other class can. Animal Minion Source Grand Bazaar pg. The only thing the rules specifically forbid is that you cannot have a construct companion and an animal companion at the same time. Heightening the spell increases the maximum level of creature you can summon. To help the community answer your question, please read this post. A good feats investment. Animal Companions can't do things that animals can't do. Let's say you have a PC with an minion like an animal companion or familiar. Site Owner: Rose-Winds LLC (Blake Davis) Companion Items. It typically doesn’t have an Intelligence ability modifier over –4, can’t speak languages, and can’t be trained in Intelligence-based skills. Size Medium Melee [one-action] headbutt , Damage 1d8 bludgeoning Str +3, Dex +2, Con +2, Int-4, Wis +1, Cha +0 Hit Points 8 Skill Acrobatics Senses scent 30 feet Speed 35 feet, climb 15 feet Special mount There are numerous examples in fantasy of characters riding most of the animal companions listed into combat, and both of their Work Together abilities make absolutely perfect sense when applied to mounted combat. But not in the short term. You just have to plan out your actions divided among the PC, eidolon and companion. Your companion is a wolf, weasel, fox, or other predator with fangs and the blood thirst of a vampire. No specific ones, but animal companions are for combat and have athletics, stealth, etc. 0 Your companion is a bird of prey, such as an eagle, hawk, or owl. Something like the following. 628 4. Action econ is great and animal companions have a good amount of action options, tactical is optimal, but don't agonise over it. Undead When you Command an Animal, either choose one of the companions to take 2 actions, as normal, or else both companions can take 1 action to Stride or Strike. I was just trying to clarify the animal companion command rules in preparation for an upcoming session where a player will have a ranger companion - First time playing 2e actually. Per the book, the only animal companion type with the Mount special ability is the Horse. Size Medium or Large Melee [one-action] hoof , Damage 1d6 bludgeoning Str +3, Dex +2, Con +2, Int-4, Wis +1, Cha +0 Hit Points 8 Skill Survival Senses low-light vision, scent (imprecise, 30 feet) Speed 40 feet Special mount Ranger: When you Hunt Prey, your animal companion gains the action's benefits and your hunter's edge benefit if you have one. If you have already made a post, edit it, and mention the system at the top. Cryptid animal companions look a touch peculiar, often with uncanny features or ones that seem to come from a different animal. I understand that animal companions are minions now and so they only have two actions and you need to spend one of your actions to command them. I personally went for a familiar and an animal companion on my Sorcerer. Size Small Melee [one-action] stinger, Damage 1d6 piercing plus poison Melee [one-action] pincer , Damage 1d6 slashing Str +3, Dex +3, Con +1, Int-4, Wis +1, Cha +0 Hit Points 6 Skill Stealth Senses darkvision Speed 30 feet Your animal companion grows much larger, towering over its foes in battle. Plus, if you take the Beastmaster Archetype, you can have up to three animal companions, although only one is active at a time. All animals have a trained proficiency rank in light barding, and combat-trained animals are trained in heavy barding. You can have only one animal companion at a time. Just keep this rule in mind: Animal companions calculate their modifiers and DCs just as you do with one difference: the only item bonuses they can benefit from are to Speed and AC (their maximum item bonus to AC is +3). Size Small Melee [one-action] jaws, Damage 1d8 piercing Melee [one-action] claw , Damage 1d6 slashing Str +3, Dex +2, Con +2, Int-4, Wis +1, Cha +0 Hit Points 8 Skill Intimidation Senses low-light vision, scent (imprecise, 30 feet Use a pc sheet and the animal companion module. ) Edit: Your animal companion uses your level to determine its proficiency bonuses. 215 4. 54 Your animal companion is a giant fruit-eating moth with a strong proboscis that can pierce skin. PFS Note Druids of the specifically listed orders may also take the other elementals (e. Size Medium or Large Melee [one-action] mandible, Damage 1d8 piercing Melee [one-action] foot , Damage 1d6 bludgeoning Str +3, Dex +1, Con +3, Int-4, Wis +1, Cha +0 Hit Points 8 Skill Survival Senses low-light vision Speed 35 feet Special mount I'm trying to figure out if it's possible for my character to have an animal companion when they're not a druid/ranger or similar. 8 Incredible Beastmaster Companion So, yes, you could certainly do this. 211 2. This level is why Beastmaster is better than Order Explorer. Increase its proficiency rank in Athletics to expert. To advance a mature animal companion to a savage animal companion, increase its Strength modifier by 2 and its Dexterity, Constitution, and Wisdom modifiers by 1. There are no rules for telling your animal companion what to do aside from using the action to command them, even mature animal companions very specifically limit them to one of two actions. If it is carrying a rider, the animal companion can use only its land Speed, and it can't move and Support you on the same turn. 206 2. Though personally I would allow them to reanimate/replace their undead companions faster than with a week of downtime (maybe during daily prep) because of the higher likelihood of them being destroyed compared to an animal companion. If a creature has persistent bleed damage, your vampiric animal companion can smell the creature if it's within 120 feet rather than 30 feet. They provide flanking opportunities, have unique support benefits, serve as mounts, and have a separate MAP from their owner so giving them standard martial proficiency would be kinda strong, not to mention also being another body on the field that is more replaceable than a PC for enemies to spend actions dealing with. So you can only use a magic item with an animal companion if it has the companion trait. Animal Companion Leads To Apex Companion, Instinctive Support, Masterful Companion, Mature Animal Companion (Druid), Mature Animal Companion (Ranger), Side by Side (Druid), Stealthy Companion Companion Items Source Core Rulebook pg. ~~ I couldn't find any exceptions for undead companions which would cause them to be destroyed at 0HP per RAW. The feat that turns your Animal Companion into a Mature Animal Companion at Level 6 also lets them have one action to Stride towards your designated prey or Strike it without you spending an action to command them. Ancestry: Gnome (Level 1 Animal Accomplice feat) for an animal familiar Background: Animal Whisperer background for the Train Animal Feat (optional) Class: Druid (Animal Order) for an animal companion, and the heal animal focus spell I've ruled it as the animal companion's initiative changing to "just in front of what killed it" to give the game balancing time needed to keep it from permanent death, then if it pops up, it uses two actions to run like hell. Size Large Melee [one-action] jaws, Damage 1d8 piercing Melee [one-action] tail, Damage 1d6 As other people have commented, there's nothing stopping you from having all three. [one-action] (somatic) The spell has a range of touch. Your animal companion continues to grow and develop. They cannot take reactions or act in any way outside of their master's turn. yiditen cutost pger nrpn xgpphx eqwdkl dsetbnf qigdckq mtjsbqc amoq