Kanna spawn rate skill.
We shouldn't be fighting for kishin.
Kanna spawn rate skill When I used the skill in Aliens Corridor 5, I had placed it on the upper right platform, I noticed that they were spawning as fast as they do in Corridor 6. But for people actually playing not for "meso-making" reasons, but just cause they honestly enjoy progressing on a Kanna, it sucks to be de-progressed and having Kanna Skill Preview These earthbound spirits increase the spawn rate of the map they are summoned in) Maximum Level: 20 1 Spiritual Power Cost: 20, Duration: 55 Meso farming was nerfed in the sense that the kanna skill kishin was nerfed. “Decent skills are buffs and kishen is an active skill” Hi all. Once charged, you can activate the support skill manually or automatically. watching some guides online will help you with that. When you reach level 200 you’ll get access to your V Matrix and new 5th job skills. They're still good, just not as necessary as before. This kanna character is so essential just for the kishin skill that should just be a permanent state for each field. When they killed the haku buff (in the sense that they nerfed Kanna to the ground by not increasing it's % dmg on skills to compensate), I raged but didn't un-main it. Kanna is a Spirit Walker blessed by the 5 elements, which bestow supernatural insight. The best way to level them up is through Nodestones and Experience nodes. Jul 13, 2023 · ~Duration: Increased to 120 seconds from 30 seconds [makes the skill less tedious to use since the purpose for the duration reduction was back when it increased monster spawn and decreased monster spawn rate] ~Damage: Increased to 250% 3 times from 150% 2 times; attacks roughly 25% faster than currently May 22, 2020 · Suggestion: Increase spawn rate of mobs so mobbing feels better. It has amazing skills, party buffs, impressive spawn rate, longest bind, and exceptional map control. it used to be better than frenzy spawn and got nerfed over many years. Im ok with her mobbing skills, she is really amazing clearing maps. Also the skill got changed to give a 10% passive exp boost instead, which is still better than most classes get. I get nerfing kishin without fixing littearly anything is a problem but we should be more pushing better spawn rates. Makes it so farming on a different character you enjoy is just 2x inefficient, or you would need a second computer to manually place kishin with a kanna mule. May 20, 2022 · Kishin Shoukan skill currently provides a unique skill functionality very similar to the restricted skills mentioned above, which increases monster spawn rate. UPDATE: Kanna's Kishin Shoukan skill no longer increases spawn rate. Totems are items you can buy in the maple reward shop that lasts 2 hours that increases spawn similar to Kanna's skill Kishin Shoukan. I am aware that the following does increase monster spawn rate: Kishin (Kanna 3rd job skill) Frenzy Totem Rune of Hordes Skill Details: Kanna's 3rd job skill Kishin Shoukan makes mobs in a map spawn faster and increases the mobs allowed in the map by +70% for 150 seconds at max level 20. However summons now scale btr and are able to crit so with proper management it makes up for some of the nerfed dmg. I love kanna because of her summoning skill that will boost the spawn rate of mobs which will save me from spending reward points and amazing farming skill with mobility. Just regular spawn rate forever with no way of enhancing it, same as KMS. My pt doesn't use short bind anymore after the change. Jun 11, 2022 · - Developer Comments: Since Kanna's Kishin Shoukan skill had excessively high performance compared to that of other skills, the skill’s ability to increase monster respawn speed and max number of monsters in the map will be changed to a different ability. They have nerfed other aspects of Kanna repeatedly because of it. We shouldn't be fighting for kishin. Kannas can get paid to give kishin service, or other stuff too, meaning you can earn easy, lazy money. There will be an event to support the continuous growth for Sengoku Classes together with Suburban Area 2: Truckers- A very large map with great spawn rate and decent rates. Kishin – increases spawn, kills monsters in-between We will adjust the skill so that it reduces monster spawn rates even lower than the current version of Kishin. The longer you take to kill, the more your rates take a hit. NW bite farming only came online about a year ago, while Kanna has been busted for more than 4 years. Kanna’s V Skills are in order of importance are Spirit’s Domain, Liberated Spirit Circle, Summon Yuki-musume, and Ghost Yaksha: Great Oni Lord’s Legion. Exp and drop rates are pretty much all they can do to compensate unless they lower cube prices and change the leveling curve. We should be fighting for better spawn rates or more accessible totems. Make a decent kishin node, or similar kind of skill node. Currently, most of the Kanna characters are just mules that leech off of other people to level and their only use for them is just kishen. If I had to say which would be best, probably bishop. But then again Kanna has spawn enhancers and has better map clear than my main. Plz enjoy game doesn't work when you want to join a hard boss spot. Lets go ahead and "nerf" lets say its a 25% increase in spawn rate and 25% increase in number of mobs. Otherwise it's trash because the number of mobs on the map is very low. Wild Totems were items that you could purchase from This one is still mostly good for skills, links, IA, etc. " If nx does ever decide to completely remove enhanced spawn skills, chances are, that's pretty much gonna be end of it. We started to accelerate these discussions so that we could make changes before our upcoming Black Mage update patches. Kishin mule still possible. Jan 15, 2022 · In conclusion, Kanna is the best character for mesos farming, It's not allowed to reduce the Kishin Shoukan skill abilities to replace it with EXP that completely a wrong decision, the best solution here will be reduce the Kishin Shoukan respawn percentages and replace it with ((higher damage and increase the mesos and drop rates and extend the From Feb 9 Memo, In Kanna’s KS skill section Dennis mentioned “Although this decision has been made considering the health of the future game environment and new player experience, we will continue to adjust other kanna skills in order to ease the transition of this change for those who play Kanna as their main character” May 10, 2021 · Kanna has the best mobbing imo (and many people say she has the best bossing too, but this I don't know). For some context, Vanquisher is around 10% of a Kanna's DPM. So we got a 1% FD boost holy pogchamp Kanna best class in game. Trust me, I don't even have a Kanna mule myself so I wish Fury Totems could be a replacement, but you're counting on Nexon to make a reasonable decision when CLP is only good for classes that can't cover large areas or can only cover large areas on cooldowns like 5th job skills or hyper skills because the map is small. - Farming 15* gears, 2 lines % gears, and 100% mesos gears on a Kanna in your account. Or maybe kanna + hero, the weaknesses of hero can be made up with the kanna and they both benefit from hero's strong 1v1 damage. If their reason for wanting to gut Kishin is the spawn rate, they're not going to up the base spawn. The fan that Haku equips is calculated differently than your primary fan based on the skill Haku the Familiar 2 (1st Job) Lastly, Kanna has a beginner skill called Blessing of the Five Elements that converts MP on equipment into HP. Both times it lasted for about 10 minutes before the spawn rate returned to normal. Basics. After all, why even stress about min-maxing a 2 hr totem on main when I can just farm on kanna for however long I want? With that said, my Kanna will probably reach 250 before my main (well, depending on if they remove kishin or whatever in Feburary 2022). So if you want to train or farm meso/items, and don't have a second computer to run a Kanna on and "just re using the skill when it's about to expire", you could Kanna with either paladin or bishop will be great. The skill just helps speed the respawn rate, as far as I've noticed. " Apr 6, 2018 · OK OK, so don't remove Kanna but remove kishin and give kanna a new ability that does not increase spawn rate and numbers of monsters spawned so we can have an equal playing field. Not even gonna address frenzy because it's busted on a whole other level. What it does is tengu will be less used and relies more on summons to 1 shot and telecast shikigami more often. Make frenzy-totem purchasable with mesos in Reboot (limited time maybe). Prior to this patch, the boost got me interested in the dojo again and motivated to improve my gear a bit. Mihile lv3 link for some bosses that need stance, but we're getting a patch soon that'll increase lv2 uptime to 100% (see KMS v1. Nightghost Guide is a skill that is used to extend the duration of Kishin. Ideally, Nexon would rework Kanna, remove kishin, and increase spawn rate/capacity of all maps. The developer team will continue to increase the performance of Kanna's other skills and I think there's some credibility here. Final% damage that now affects both physical and magical classes rather than being mage-only similar to bishop's skill. Its entire identity as a class is "kish mule" because so much of its power budget is in this one skill. Low in damage unfunded, but can deal high amounts of damage with medium-high funding The Kanna has a skill called Kishin, which doubles the mob spawn rate in maps and does damage as well. And as I stated in my original, "I have zero issues with Kishin's adjustments". 8mil. Give every class a skill with a spawn increaser that they can toggle on or off to increase rates while they are on the map. And especially with 2x the Star Force meso rates and absolutely no safety system included. Foxfire lost 20 seconds but it's nothing too bad. Or if they refuse to increase the base spawn rate they need to do the same thing they did for HS and nerf it so it only benefits the caster, while making it a decent skill and providing spawn rate buffs. For low leveling and bosses i would agree but when you get any where past lucid/will. And in compensation, the damage goes from 300% > 330%. Im sure u dont want to hear this answer LOOOL but because it affects the balance of all classes mechanics - they are all designed to mob at KMS rates and increasing the base spawn would be prt of rebalance of all mobbing skills kishin is a kanna skill that used to increase spawn rate. Fury/Wild is a nice addition, but it's ultimately a bandaid fix and their costs don't justify the short totem duration. Having Kishin increase spawn rates imo can be a good thing yet the problem here is that Kanna can increase the spawn rates *AND* have the skills to wipe the map at the same time. I didn't enjoy the maple slide show and I didn't care enough for any other char to main it. So I heard Kanna has a skill which increases mob spawn rate, allowing for faster farming of elite bosses. We know there over a dozen spawn points on the map. "But they have support. Nov 29, 2024 · This skill charges over time, but also if you interact with the blue spheres that randomly spawn across the map. Kanna having permanent access to a spawn booster creates a meta where you need one in the same map as you if you want optimal rates is not okay. kishin pre-dates wild and frenzy totem. Kishin is a really strong summon and obviously, your spawn enhancer. She's not without Honestly they should remove the 15 totem limit, drop the price to something that even new accounts can reasonably get with a little effort, like 500rp. If we also increase the base spawn rate and number of mobs by 20% then we end up with the same maximum potential but a closer Before, Kanna was unquestionably a broken class: #1 farming (with top-5 map clear and the ability to enhance spawn rate/capacity), #1 support (domain, longest bind in the game, pink/purple barriers), excellent DPS capabilities (with tengu/exo/Haku weaving), and top-tier survivability (e-form, Yuki heal, true iframe with Grandaddy Boss, pink Suggestion #2: Add the spawn rate effect of Kishin Shoukan to Kanna's link skill. Posted by u/Maple73646 - 2 votes and 19 comments If the uptime is under 100% when AFK Kishin, they kill 2PC meta, sure, but at the cost of making every other class in the game less viable than the only one with spawn rate increase access - Kannas. They made a character that increases spawn rate, and of course people are using it to their advantage. They aren’t removing kishin, just removing the spawn rate enhancer. This skill does 2 things. 2. It's real. I just do not understand these people who are saying "delete kishin/frenzy and increase base spawn rate. devaluing kanna into obscurity (not likely, they're still top tier boss support) or B. Kanna has Kishin, a skill that boosts spawn, as well as just generally having the best kill rates due to having a million summons. Ability points: All AP in Int. Having it at your disposal makes dropping and farming a bit easier. This monster spawn rate increase function will be changed to additional EXP bonuses instead. 5x / Legion Potion 2x The reason Kanna is a meso-making main seems to be because of Kishin's spawn rate from my understanding. 2. Reasoning: Coming from another private server that had tweaked Kanna's Kinshin skill (no effect worked, so no increased spawn rate, exp or anything) and increased the spawn rate on ALL mobs to compensate, it felt awesome to level This, after so many years with spawn enhancers, not a single sane GMS player is gonna get used to training or farming under KMS rates especially where certain areas around the globe (the higher the latency, the bigger the issue) suffer from worse spawn rates. One class having a necessary cash item installed in there moveset is broken. I basically only need to watch my mana and I only need to worry about 1 skill. honestly this should of been TOP priority when they 1st made reboot also frenzy totem should not be allowed either on reboot and yes plz add a mesos daily cap. 5x/ 2x EXP coupon USE or Winter 1. Additionally, Kanna gains It's not hard to observe this effect yourself. do you really think that? kanna is good at farming because kishin is not only good at increasing mobs, but good at clearing maps in general due to its 150 hyper, kishin being a summon, and its other skills. Aug 2, 2024 · Kanna 5th Job Skills. Increase damage to at least as strong as yasha. Kanna’a mobbing isn’t going to change. With a 4th person on the map, the spawn changes to base 5 and the Kanna spawn increased to 8, again, all instant. Kanna's Secondary Weapon is another Fan that is equipped by Kanna's Fox familiar, Haku. And then just remove the spawn effect from kishin. As the recipient of such a blessing, Kanna's Spirit Walker skills are strengthened as opposing threats are weakened and as Kanna continues to train. Straight up unbalanced. If totems are more accessible and kishin gets neutered, at least then it won’t be an extra cost of resources to farm anything that isn’t Kanna. Someone working hard for something doesn't mean it's a good thing. Shikigami Haunting is a 4th job tier skill with the boost levels of a 2nd job skill, which might have been okay if it was a rotation based skill with cooldowns such as Nine-Tailed Fox’s Fury but this shit is literally the #1 skill you spam every second. At the same time I love dual blade because of his high mobility and dodging skills , also super good at farming , clearing map and bossing. The solution then wasn't to delete those buffs, and isn't now; the focus of a solution from Nexon's perspective should be HOW to make kishin accessible to non-kanna without A. Our proposals included ways to reduce Kishin’s ability while providing bonuses to things like drop rate and EXP, so that we could ensure these changes didn’t impact the skill’s overall purpose and effectiveness. Pros: -Vastly more accessible/universal, as Kanna's link skill is one of the best in the game for every class This happened once a few weeks back on one of my link mules at Copper Drakes, and again today on my main at Tranquil Erdas. With 200 mana you can sustain Vanquisher for 5 seconds. Speed for faster loot. Mar 11, 2021 · Kanna is the only class with a spawn enhancer skill; the only other way to increase mob spawn count is by using a Wild Totem or Frenzy Totem. The fastest way to do it is just hold the button down and Kish for 300 mana. Make Arcana and above maps spawn rate INCREASE, instead. There is no way to balance Kanna properly given its power budget distribution. 347 patch notes). 17m per hour. It takes a 150 Kanna mule (on your main account) to efficiently farm for mesos in Reboot, as well as a secondary Kanna (on a second mule account) to keep equal-leveled with your Main character so that you can grind/level, especially when you reach 200+ to find Keyweighting is officially not allowed in the game. As for "map glitching", it let you enjoy a map with fast spawn rate even after the Kanna has left the map. That wouldn't achieve the desired outcome. Or it'll glitch itself after awhile of training on it from using Kish on it. Poor people should get another computer for Reboot farming (statistically cheaper than getting frenzy in non-Reboot), and rich people should pay for their frenzy. There zero reason why they would take you compare a kanna. Or what someone else said make the kishin as a node + increase spawn rate link skill. there are probably a couple more strong mobbers which require more effort or that i haven May 30, 2020 · Please completely remove the spawn rate increase from Kanna's Kishing skill. So Kanna will be just as good at mobbing post nerf as now. At the moment, the current meta is basically suicide kanna on bye bye at 150, gs1/gs2/gs5/mp3 at 160, or us2 at 170. Set the spawn time to 0 seconds. Kanna has a skill that increases the amount of mobs in the map/spawn rate and bishop has a skill that increases exp gain. other good (and low effort) mobbers are classes like lara, adele, hayato, pathfinder, i/l mage, lumi, kinesis. Kanna's link skill is %Damage. Kanna 1st Job Skills Shisen Gyouha 1 → Shikigami Haunting Ckiou Yore → Clay Yaksha Chimyaku Teni → Ether Pulse Omyoudou → Center Ki. Does Kanna spawn rate increase skill still exist? Question I'm a new player and there isn't much info about Kanna post-destiny and I wanted to know if the spawn rate increase still existed and when I would get it if it does. Nothing changes, people still build Arcane Kannas but everyone else is nerfed while disguising it as a "healthy balance change to Kanna". Hyper stat: Max out DF – this will increase your max mana from 100 to 150. Kishin should only go if they boost base spawn because not having spawn enhancers is incredibly boring Also Kanna is an amazing farmer even without Kishin Vac pets are not a step in the right direction because they’re overpriced to hell Currently kishin both increases the spawn rate of the map by 50% and increases the maximum number of mobs by 50%. - Making another account to level up to 225 a Kanna to Kish yourself with 2 PC is ridiculous. The skill will remove enemies and disruptions caused by Kazax's, whilst also providing a small buff. You are not locked into the 2-hour interval of totems. Instead of increasing the mob spawn rate by 70%, it increases it by 50% now, so it is still viable. Let's do some math, 10% of 10% is 1%. I think that's basically my peak when looting without a pet. Kanna's mobbing wasn't just "good" for four years; it was the undisputed best mobber with the only F2P spawn enhancement skill in the game. Recently bind changes also affected kanna's bind timing. These reduced spawn rates should bring the skill a little bit closer to how it functioned before the legacy issue was fixed and we intend to implement these changes in the next scheduled maintenance. 300% > 330% is a 10% FD boost for the skill. Luminous, Lara, and Mechanic are really good mobbers also that people can make for farming, but kanna is the laziest of them all. I kill them roughly 2min from spawn (so it includes that 30sec or so of invincibility), and I see it tanks my rates quite a bit from the time taken. Even after the Kanna left. Upping the spawn rate in general and getting rid of kishin all together might create a healthier game though. OR, alternatively, remove both kishin AND totems and just buff the base spawn rates to match. I’m not sure if any region still has spawn increasing kishin, maybe JMS? As a Kanna I'd say remove one of the binds and make the increase spawn rate booster lower on kanna and increase spawn rates on maps. Level 1 Permanently increases HP by 15%, Damage from enemies: - 20% +HP while +MP item is equipped Oct 20, 2022 · This comes on the back of removing Kanna's Kishin Shoukan skill's ability to increase the spawn rate of monsters earlier in the year. kanna has a summon (kishin) which buffs spawn rate and thats why she is the best mobber in the game, albeit maybe not the best at clearing maps. No more fast spawn rate or increased base spawn. Link skills are pre-defined, you don't choose which skill to pass to another character. I prefer the second one, because sometimes spawn increase can negatively affect some people, like when you suck fighting the first happy erda, if you have awful, awful gear, or if you suffer from trrble lag. Skills used. Thanks to the OP Reboot Kanna who helped me put this together. You'll see a noticeable drop in mobs you kill as opposed to having the skill active. Nothing specific. Tie kanna mana to kishin such that the fullness control the spawn rate. Also you glitch it by using kishin a lot. Or, just fix it back the way it was before requiring a second skill that turns your spawn enhancing skill into a RNG skill, as it doesn't consistently proc, doesn't proc at all when in air for any reason, doesn't proc with tengu strike, and cannot be maintained for 100% uptime with exorcist charm Kanna has a skill called Kishin. ice lightning is catching on since ice age is op, but that requires a lot of funding to pull off, and since kanna farming is now exclusively lower leveled pre-5th kannas, i can't imagine May 20, 2024 · Kanna: Blossom Barrier: ~ Reworked: - Kanna summons a barrier for 100 seconds that causes party members and self that are inside to receive 25% +1% per 1,000 INT increased healing from all sources and cleanses all abnormal status every 8 -1 per 10,000 INT seconds, minimum every 2 seconds. If you want people to directly benefit from making a Kanna, then giving Kishin as a link skill would be fine. 10. Top bosser, top mobber, built-in spawn boosting skill, Spirit's Domain is busted, it goes on and on People suggest Kanna for Reboot because of meso and droplet farming. Ok sure but chances of you and a kanna going for a boss spot. Is it such a significant difference that it would be worth it for me to train a Kanna just for this purpose? Also, I wanna know if her link skill stacks with Demon Avenger's since it's basically the same thing. For the funded, you would have a kanna main at arcana 360 AF maps or a lumi/NL/AB farmer "mule" built to one shot in those maps with kishin mule, basically with no dps gear for accessories and aiming for meso rate over drop rate. Rune of hoards also does nothing this patch. Kannas are pretty bad bossers, but amazing mobbers, with spawn rate increase and TONS of ultimate skills. Level 1 Permanently increases HP by 15%, Damage from enemies: -20% MP granted by equipment becomes HP instead The spawn rate should be tied to your killing rate, like the more you kill and the faster you kill the faster the spawn is, this game literally tells you go get big numbers and grind but when you do that you get 5-10 mobs per map and they take 10 seconds to respawn when you kill them in 1 hit. Kanna sucks but I think more people hate the absolute shit spawn rate more Kanna is a good farmer due to kishin being a summon and killing monsters on a platform that is inconvenient to be on, kanna's 150 hyper is a toggle AoE that constantly kills monsters around her, Kishin also increases spawn rate. Posted by u/talks-to-myself - 5 votes and 4 comments It's actually not a kanna problem but a spawn rate problem. Fifth job kanna, again, ByeBye station is good, as well as MP3 (mysterious path 3) About your phantom - idk if the steal-able skills from I/L gonna make much difference for you, personally I’d look for CM main attacking skill called “Cannon Bazooka” and BM summon skill called “Arrow Platter”, with the summon skill you can cover a nice spot and then manually attacking with bazooka, but I guess that there’s better We really just need global spawn rates increased, I know nexon will say " muh server stability more spawn rate is more strain and that means more lag! " but when kishin was glitched for a week or two last year and stayed permanently on maps, I encountered 0 lag whenever I played, So I'm assuming more monsters don't lag the game but more players do, and 2PC means more players which means more If you like playing kanna, then you can main her too. Pairing any class with kanna will be fun. LHC - Crockies - with 1-3 people on the map, the spawn limit is 4. The speed at which you kill the eboss will also dramatically affect rates. Spawn Enhancers increase the amount of mobs on the map and the frequency with which they spawn, allowing MapleStory players to gain more EXP, items and mesos. Each platform spawns about 6-7 mobs each spawn cycle. Buff mules have been a thing since this games inception, and Kanna is no exception. Remove kishin, buff or don't buff spawn rate. Now ever since Kanna has been released, the first effect 'set spawn time to 0, or in other words instant' will remain in the map. 1mil buffed to about 3. Many players will make what is known as Kanna-mules to increase the spawn of mobs on maps for their main character. - Developer Comments: Since Kanna's Kishin Shoukan skill had excessively high performance compared to that of other skills, the skill’s ability to increase monster respawn speed and max number of monsters in the map will be changed to a different ability. It’s because of these skills that players get tempted to make Kanna and advance to higher levels. Two support classes making their way through MS together is poetic. Glitch Details: Skill mob cap was nerfed many patches ago from 70% -> 50%, and increased in v188 (50% -> 70%). Oct 18, 2015 · Kanna Beginner Job Skills Gogyou no Kago → Elemental Blessing Yuen no Reisu → Mana Font Shisen Denjuu → Elementalism (Link Skill) Shisen Byakko → Nine-Tailed Fury Haku → Haku. Kanna is a summon upkeep class. I did un-main it and stop being active for a reason called "kanna lag". The droplets will come in Pretty much, Kannas have a skill that bumps up spawn rates of mobs by a ton, so it makes farming and leveling anywhere much faster. Aug 14, 2021 · What this item will do is increase the spawn by +150% (250% spawn) and spawn rate by +150% (250% spawn rate) for an efficiency of +300% increased value (400% value) from mobs for that much more EXP and Item Drops (and thus Mesos included), but there will be a cursed effect; Wild Totem / Kishin is +50% Spawn (150% spawn) and +40% Spawn Rate (140 Kanna: Kishin (increased spawn rate, amount of mobs) Mercedes: Link Skill 10/15/20% exp Evan: Link Skill 30/50/70% rune duration Aran: Link Skill combo orb exp Zero: Character Card 6/8/10% exp 2x EXP coupon Cash Shop 2x Exp Event MVP Gold or DIamond Map buff 2x 1. Pre-fifth job kanna, ByeBye station and Ghost ship are good maps. in 2022, GMS and MSEA nerfed kishin to no longer increase the spawn rate. overbuffing farm rates for non-kanna and devaluing time-to-next-reward (ALSO not The idea of removing spawn from kishin and leaving totems is so that Kanna isn’t holding such a meta-defining trait in one of their skills alone. Additionally, they used to be the only class with the innate ability to boost spawn rates on the map, making them the absolute best farming class in the game. Sep 2, 2018 · It really is unfair that just this skill provides such an edge. Really hard to say. They both have great utility. There are a lot of advantages unique to Kanna outside of bossing/mobbing: You are essentially always running on totem (extra spawn rate + mob number). Easy Magnus (and magnus in general) is heavily reliant on mechanics. The kanna part is important for kinshin, which is a kanna skill that increases spawn rates. The only problem is kishin, which imo should be removed and a "kishin" effect added to every map in the game so everyone has the same possibilities. Getting a 2nd or 3rd line IA of 7-8% dam to monster with abnormal status is also feasible, but it wasn't updated to mention that. Their damage is quite low unfunded though. Some great compensation buffs. Kanna is one of the most powerful classes in Maplestory. With this change, less Kanna mules will be created and define Kanna as a great support for parties rather than some donkey slave for kishen. Kanna 2nd Job Skills Phantom has access to a large portion of the adventurer buffs, being the DK cross surge and Bowmaster's new rapid fire arrow skill, as well as HS. Kishin spawn enchancement -> exp buff for self, and over all decrease by arnd 60% due to tri nodes nerf. Kishin going from 50% to 70% spawn is a plus along with all their skills getting some nice passive effects like final damage, damage reduction (to make them less squishy). Kanna > 90% of classes with these new changes. Quick guide on building a Kanna meso mule - gear, range, strategy, etc. . Using a Kanna killed way more but a lot more leaves despawned where as I can loot everything on my DB and still have time to rebuff. Level 201 - 210; Level 211 - 220; Level 221 - 230; Level 231 - 240; Level 241 - 250; Level 251 - 260; Level 261 - 270; Level 271 - 280; Level 281 - 290 Current meta. Shadow Veil Forest 4: Trees- Apparently this map is glitched or something but the spawn rates of the trees is very high at the moment, they spawn as soon as you kill them, and its even faster with a kanna. Have the Kanna kishin a few times then stop but keep the Kanna in the map and observe the spawn and mob rate. I've mained a Kanna for a little over 3 years after returning to the game and there have been numerous issues (putting skill balancing aside), but I'm not sure if I can be bothered at this point. Next, if spawn rates really do need to be decreased for the sake of server issues (which could be solved a different way), then meso, drop, and exp rates have to be increased to double the amount. The developer team will continue to increase the performance of Kanna's other skills and It allows people to create jack-of-all-trades characters that don't need other players to do anything. Live it up in MapleStory, the original side-scrolling MMORPG! Choose from over 45 customizable classes and save the world from the evil Black Mage. It really shows incompetence when the only adjustment made is 20% meso less on starforcing, which is only one of the things we spend meso on. When Kanna activated her skill, the spawn went from 4 to 6, all instant. Shikigami Haunting, Circle of Suppression (hyper skill, toggle), Exorcist Charm (which hits platforms below and above you), and Vanquisher all proc Nightghost Guide. This saves you a lot of time (especially in the long run) on dailies. well she buffs the spawn rate, so obviously she needs to have more full map attacks in order to kill the extra monsters Reply reply More replies thrakkes Kishin- Reduce mob exp with spawn enhanced map but keep meso and drop rate. Increase the amount of monsters spawned. It's also a lot more casual with the DB. I hope this is helpful! Jun 3, 2020 · Balance would be to remove kishin, AND increasing the base spawn rate. kyqsbonlmufjrbichzmxqnmljuoobsffofjzfuoxembzfcrjh